private void checkInputs() { if (Keyboard.isKeyDown(Keyboard.KEY_W)) { this.currentSpeed = RUN_SPEED; } else if (Keyboard.isKeyDown(Keyboard.KEY_S)) { this.currentSpeed = -RUN_SPEED; } else { this.currentSpeed = 0; } if (Keyboard.isKeyDown(Keyboard.KEY_D)) { this.currentTurnSpeed = -TURN_SPEED; } else if (Keyboard.isKeyDown(Keyboard.KEY_A)) { this.currentTurnSpeed = TURN_SPEED; } else { this.currentTurnSpeed = 0; } if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) { jump(); } }