Ejemplo n.º 1
0
 private void calculateCameraPosition(float hDistance, float vDistance) {
   float theta = player.getRotY() + angleAroundPlayer;
   float offsetX = (float) (hDistance * Math.sin(Math.toRadians(theta)));
   float offsetZ = (float) (hDistance * Math.cos(Math.toRadians(theta)));
   position.x = player.getPosition().x - offsetX;
   position.z = player.getPosition().z - offsetZ;
   position.y = player.getPosition().y + vDistance + player.getScale() * 2;
 }