// This event shouldn't be fired because player is in god mode // But we don't know if someone types /kill player while he's playing // spleef... @EventHandler public void onPlayerDeath(PlayerDeathEvent e) { SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getEntity()); if (player.isActive()) { Game game = player.getGame(); game.leave(player, LoseCause.UNKNOWN); dead.add(player.getRawName()); } else if (player.isSpectating()) { player.getGame().leaveSpectate(player); } }
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerInteract(PlayerInteractEvent e) { SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getPlayer()); Block block = e.getClickedBlock(); if (player == null) return; if (block == null) return; if (!player.isActive()) return; if (e.getAction() != Action.LEFT_CLICK_BLOCK) return; Game game = player.getGame(); if (!game.canSpleef(player, block.getLocation())) return; if (game.getFlag(FlagType.BOWSPLEEF) || game.getFlag(FlagType.SPLEGG)) return; if (game.getFlag(FlagType.BLOCKBREAKEFFECT)) { block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getType()); } block.setType(Material.AIR); player.addBrokenBlock(block); }
private void handleQuit(PlayerEvent e) { SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getPlayer()); QueuesManager.removeFromQueue(player); if (!player.isActive()) { return; } Game game = player.getGame(); game.leave(player, LoseCause.QUIT); }
@EventHandler public void onBlockBreak(BlockBreakEvent e) { SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getPlayer()); Block block = e.getBlock(); if (!player.isActive()) { for (Game game : GameManager.getGames()) { if (game.contains(block.getLocation())) { if (player.getBukkitPlayer().hasPermission(Permissions.BUILD_BYPASS.getPerm())) return; if (!HeavySpleef.getSystemConfig().getGeneralSection().isProtectArenas()) return; e.setCancelled(true); fixBlockGlitch(player.getBukkitPlayer(), block); player.sendMessage(I18N._("notAllowedToBuild")); return; } } return; } Game game = player.getGame(); if (!game.canSpleef(player, block.getLocation())) { e.setCancelled(true); fixBlockGlitch(player.getBukkitPlayer(), block); player.sendMessage(I18N._("notAllowedToBuild")); return; } if (game.getFlag(FlagType.BOWSPLEEF) || game.getFlag(FlagType.SPLEGG)) { e.setCancelled(true); return; } player.addBrokenBlock(block); }
@EventHandler public void onSpleggGunClick(PlayerInteractEvent e) { SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(e.getPlayer()); if (player == null) return; if (e.getAction() != Action.RIGHT_CLICK_AIR && e.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (!player.isActive()) return; Game game = player.getGame(); if (game.getGameState() != GameState.INGAME) return; if (!game.getFlag(FlagType.SPLEGG)) return; if (player.getBukkitPlayer().getItemInHand().getType() != Material.DIAMOND_SPADE) return; // Launch egg player.getBukkitPlayer().launchProjectile(Egg.class); player.getBukkitPlayer().playSound(e.getPlayer().getLocation(), Sound.GHAST_FIREBALL, 0.4F, 2F); }
@EventHandler public void onProjectileHit(ProjectileHitEvent e) { if (!(e.getEntity() instanceof Arrow) && !(e.getEntity() instanceof Egg)) return; Projectile projectile = e.getEntity(); if (!(projectile.getShooter() instanceof Player)) return; SpleefPlayer player = HeavySpleef.getInstance().getSpleefPlayer(projectile.getShooter()); if (!player.isActive()) return; Game game = player.getGame(); if (projectile instanceof Arrow) { Arrow arrow = (Arrow) projectile; if (!game.getFlag(FlagType.BOWSPLEEF)) return; // Use BlockIterator to detect the hit block BlockIterator iterator = new BlockIterator(arrow.getWorld(), arrow.getLocation().toVector(), arrow.getVelocity().normalize(), 0, 4); Block hitBlock = null; while (iterator.hasNext()) { hitBlock = iterator.next(); if (hitBlock.getType() != Material.AIR) break; } if (!game.canSpleef(player, hitBlock.getLocation())) return; World world = arrow.getWorld(); if (hitBlock.getType() == Material.TNT) { return; } arrow.remove(); player.addBrokenBlock(hitBlock); FallingBlock block = world.spawnFallingBlock(hitBlock.getLocation(), hitBlock.getType(), hitBlock.getData()); block.setMetadata("bowspleef", new FixedMetadataValue(HeavySpleef.getInstance(), true)); if (game.getFlag(FlagType.BLOCKBREAKEFFECT)) { world.playEffect(hitBlock.getLocation(), Effect.STEP_SOUND, hitBlock.getType()); } hitBlock.setType(Material.AIR); } else if (projectile instanceof Egg) { Egg egg = (Egg) projectile; if (!game.getFlag(FlagType.SPLEGG)) return; // Use BlockIterator to detect the hit block World world = egg.getWorld(); BlockIterator iterator = new BlockIterator(egg.getWorld(), egg.getLocation().toVector(), egg.getVelocity().normalize(), 0, 4); egg.remove(); Block hitBlock = null; while (iterator.hasNext()) { hitBlock = iterator.next(); if (hitBlock.getType() != Material.AIR) break; } if (!game.canSpleef(player, hitBlock.getLocation())) return; player.addBrokenBlock(hitBlock); world.playSound(hitBlock.getLocation(), Sound.CHICKEN_EGG_POP, 0.7F, 1.0F); FuzzyReflection.playMobSpellEffect(hitBlock.getLocation().clone().add(0.5, 0.8, 0.5), 100, 0); hitBlock.setType(Material.AIR); } }