Ejemplo n.º 1
0
  private void initData() {
    // get login data infos
    loginDataPacket = super.getLoginDataPacketForUser();

    // check if new summoner
    if (loginDataPacket.getAllSummonerData() == null) {
      // we have a new summoner
      notifyClientUpdate(ClientEventType.LOGIN_NEW_SUMMONER);
    } else {
      initDataNext();
    }

    // connect to chat service
    // na:chat.na1.lol.riotgames.com
    // euw: chat.eu.lol.riotgames.com
    messageManager.init("chat.na1.lol.riotgames.com", 5223);
    boolean loggedToChat = messageManager.login(getUser(), getPassword());
    if (!loggedToChat) {
      System.out.println("Could not connect to chat");
    } else {
      // register client to get invitation messages
      // messageManager.addInvitationListener(this);
      InvitationManager.getInst().addInvitationListener(this);
    }
  }
Ejemplo n.º 2
0
 public void invitationAccepted(String userId, Invitation inv) {
   // TODO Auto-generated method stub
   System.out.println("INVITATION ACCEPTED !");
   if (inv instanceof MatchmakingInvitation) {
     MatchmakingInvitation minv = (MatchmakingInvitation) inv;
     // TODO: get the correct userId or userName.....
     invitationAccepted(
         "" + inv.getInviteId(),
         MessagingManager.getInst().getBuddyFromId(userId).getName(),
         "" + minv.getQueueId());
   }
 }
Ejemplo n.º 3
0
public class LoLClient extends LoLClientControllerImpl
    implements ClientListener, InvitationListener {

  private static LoLClient instance;

  // region
  public static final HashMap<String, String> regions =
      new HashMap<String, String>() {
        private static final long serialVersionUID = 1L;

        {
          put("NORTH AMERICA", "NA");
          put("EUROPE WEST", "EUW");
          put("EUROPE NORDIC & EAST", "EUN");
          put("KOREA", "KR");
          put("BRAZIL", "BR");
          put("TURKEY", "TR");
          put("PUBLIC BETA ENVIRONMENT", "PBE");
          put("SINGAPORE/MALAYSIA", "SG");
          put("TAIWAN", "TW");
          put("THAILAND", "TH");
          put("PHILLIPINES", "PH");
          put("VIETNAM", "VN");
        }
      };

  // chat manager
  public MessagingManager messageManager = MessagingManager.getInst();

  // Game data
  private LoginDataPacket loginDataPacket;
  private List<GameQueueConfig> availableQueues = null;
  private List<ChampionDTO> availableChampions = null;
  private List<GameMap> gameMaps = null;
  private SummonerRuneInventory summonerRuneInventory;
  private MasteryBookDTO masteryBook;
  private SpellBookDTO spellBook;
  private PlayerDTO player;

  // class specific objects
  private boolean isInMatchMaking;

  private LoLClient() {
    super();
  }

  public static LoLClient getInst() {
    if (instance == null) {
      instance = new LoLClient();
    }
    return instance;
  }

  @Override
  public ResultMessage login() {
    ResultMessage r = super.login();
    if (r.equals(ResultMessage.OK)) {
      initData();
    }
    return r;
  }

  private void initData() {
    // get login data infos
    loginDataPacket = super.getLoginDataPacketForUser();

    // check if new summoner
    if (loginDataPacket.getAllSummonerData() == null) {
      // we have a new summoner
      notifyClientUpdate(ClientEventType.LOGIN_NEW_SUMMONER);
    } else {
      initDataNext();
    }

    // connect to chat service
    // na:chat.na1.lol.riotgames.com
    // euw: chat.eu.lol.riotgames.com
    messageManager.init("chat.na1.lol.riotgames.com", 5223);
    boolean loggedToChat = messageManager.login(getUser(), getPassword());
    if (!loggedToChat) {
      System.out.println("Could not connect to chat");
    } else {
      // register client to get invitation messages
      // messageManager.addInvitationListener(this);
      InvitationManager.getInst().addInvitationListener(this);
    }
  }

  private void initDataNext() {
    // get queues list
    availableQueues = getAvailableQueues();
    // get champions list
    availableChampions = getAvailableChampions();
    // get rune inventory
    summonerRuneInventory =
        getSummonerRuneInventory(loginDataPacket.getAllSummonerData().getSummoner().getSumId());
    // get mastery book
    masteryBook = loginDataPacket.getAllSummonerData().getMasteryBook();
    // get spell book
    spellBook = loginDataPacket.getAllSummonerData().getSpellBook();
    // create player
    player = createPlayer();
  }

  /////////////////////
  // Override
  /////////////////////

  @Override
  public LoginDataPacket getLoginDataPacketForUser() {
    return loginDataPacket;
  }

  @Override
  public List<ChampionDTO> getAvailableChampions() {
    if (availableChampions == null) {
      availableChampions = super.getAvailableChampions();
    }
    return availableChampions;
  }

  @Override
  public List<GameQueueConfig> getAvailableQueues() {
    if (availableQueues == null) {
      availableQueues = super.getAvailableQueues();
    }
    return availableQueues;
  }

  @Override
  public List<GameMap> getGameMapList() {
    if (gameMaps == null) {
      gameMaps = super.getGameMapList();
    }
    return gameMaps;
  }

  public SpellBookPageDTO selectDefaultSpellBookPage(SpellBookPageDTO page) {
    SpellBookPageDTO res = super.selectDefaultSpellBookPage(page);
    // if the page has been correctly changed, update our list
    if (res != null) {
      for (SpellBookPageDTO p : spellBook.getBookPages()) {
        p.setCurrent(p.getPageId().equals(page.getPageId()));
      }
    }
    return res;
  }

  public MasteryBookDTO selectDefaultMasteryBookPage(MasteryBookPageDTO page) {
    if (page != null) {
      for (MasteryBookPageDTO p : masteryBook.getBookPages()) {
        // change state of pages
        p.setCurrent(p.getPageId().equals(page.getPageId()));
      }
      // then save the book
      super.saveMasteryBook(masteryBook);
      return masteryBook;
    }
    return null;
  }

  /////////////////////
  // utils
  ////////////////////

  ///////////////
  // invitations
  ///////////////

  public void invitationAccepted(String invitationId, String username, String queueId) {
    System.out.println(" beforesum name");

    PublicSummoner sum = getSummonerByName(username);
    System.out.println("sum name: " + sum);

    Double myId = getLoginDataPacketForUser().getAllSummonerData().getSummoner().getSumId();
    MatchMakerParams params =
        new MatchMakerParams(
            new Integer[] {Integer.parseInt(queueId)},
            invitationId,
            new Integer[] {sum.getSummonerId(), myId.intValue()});
    System.out.println("mmparams: " + params);
    System.out.println(params.getTypedObject());
    System.out.println("ECHO: " + attachTeamToQueue(params));
  }

  ///////////////
  // replays
  ///////////////

  // TODO
  public void isReplayAvailable(Double gameId) {
    // need to get the spectator server address from the server we're connected to
  }

  /////////////////

  public ResultMessage createNewSummoner(String summonerName, PlayerBaseLevel lvl) {
    AllSummonerData data = super.createDefaultSummoner(summonerName);
    // if coud not create user (name invalid or already used)
    if (data == null) {
      return ResultMessage.ERROR;
    }
    loginDataPacket.setAllSummonerData(data);
    // TODO: we should set the summoner icon
    // updateProfileIconId(2);
    processEloQuestionaire(lvl);
    saveSeenTutorialFlag();
    // continue init;
    initDataNext();
    // everything went ok
    return ResultMessage.OK;
  }

  public SummonerRuneInventory getSummonerRuneInventory() {
    return summonerRuneInventory;
  }

  public MasteryBookDTO getMasteryBook() {
    return masteryBook;
  }

  public SpellBookDTO getSpellBook() {
    return spellBook;
  }

  public List<ChampionSkinDTO> getSkinsForChampion(Integer championId) {
    for (ChampionDTO champ : getAvailableChampions()) {
      if (champ.getChampionId().equals(championId)) {
        return champ.getChampionSkins();
      }
    }
    return null;
  }

  public Summoner getMySummoner() {
    if (loginDataPacket.getAllSummonerData() == null) {
      return null;
    }
    return loginDataPacket.getAllSummonerData().getSummoner();
  }

  public PlayerDTO getPlayer() {
    return player;
  }

  public boolean isInMatchMaking() {
    return isInMatchMaking;
  }

  public SpellBookPageDTO getDefaultSpellBookPage() {
    for (SpellBookPageDTO p : spellBook.getBookPages()) {
      if (p.getCurrent()) {
        return p;
      }
    }
    return null;
  }

  public MasteryBookPageDTO getDefaultMasteryBookPage() {
    for (MasteryBookPageDTO p : masteryBook.getBookPages()) {
      if (p.getCurrent()) {
        return p;
      }
    }
    return null;
  }

  public GameDTO getCurrentGame() {
    return game;
  }

  public ResultMessage switchTeams() {
    if (game != null) {
      return switchTeams(game.getId());
    }
    return ResultMessage.ERROR;
  }

  public List<Participant> getMyTeam() {
    return getMyTeam(game);
  }

  // return my team or teamTwo if I'm observer
  public List<Participant> getMyTeam(GameDTO game) {
    if (isObserver()) {
      return null;
    }
    String myName = loginDataPacket.getAllSummonerData().getSummoner().getInternalName();
    for (Participant p : game.getTeamOne()) {
      // we check for null because bot don't have internal name
      if (p.getSummonerInternalName() != null && p.getSummonerInternalName().equals(myName)) {
        return game.getTeamOne();
      }
    }
    return game.getTeamTwo();
  }

  public List<Participant> getOtherTeam() {
    return getOtherTeam(game);
  }

  // return other team or teamOne if I'm observer
  public List<Participant> getOtherTeam(GameDTO game) {
    if (isObserver()) {
      return null;
    }
    String myName = loginDataPacket.getAllSummonerData().getSummoner().getInternalName();
    for (Participant p : game.getTeamOne()) {
      if (p.getSummonerInternalName() != null && p.getSummonerInternalName().equals(myName)) {
        return game.getTeamTwo();
      }
    }
    return game.getTeamOne();
  }

  public PlayerChampionSelectionDTO getMyPlayer() {
    return getMyPlayer(game);
  }

  public PlayerChampionSelectionDTO getMyPlayer(GameDTO game) {
    String myName = loginDataPacket.getAllSummonerData().getSummoner().getInternalName();
    for (PlayerChampionSelectionDTO pl : game.getPlayerChampionSelections()) {
      if (pl.getSummonerInternalName().equals(myName)) {
        return pl;
      }
    }
    return null;
  }

  public boolean isPlayer() {
    return !isObserver();
  }

  public boolean isObserver() {
    String myName = loginDataPacket.getAllSummonerData().getSummoner().getInternalName();
    for (GameObserver obs : game.getObservers()) {
      if (obs.getSummonerInternalName().equals(myName)) {
        return true;
      }
    }
    return false;
  }

  public boolean isGameOwner() {
    String myName = loginDataPacket.getAllSummonerData().getSummoner().getInternalName();
    Participant owner = game.getOwnerSummary();
    if (owner == null) {
      return false;
    }
    return myName.equals(owner.getSummonerInternalName());
  }

  public Boolean isChampionSelected(GameDTO game, Integer championId) {
    for (PlayerChampionSelectionDTO pl : game.getPlayerChampionSelections()) {
      if (pl.getChampionId().equals(championId)) {
        return Boolean.TRUE;
      }
    }
    return Boolean.FALSE;
  }

  public GameTypeConfigDTO getGameTypeConfig(Integer configId) {
    for (GameTypeConfigDTO conf : loginDataPacket.getGameTypeConfigs()) {
      if (conf.getId().equals(configId)) {
        return conf;
      }
    }
    return null;
  }

  // return the list of champ available for this game
  public List<ChampionDTO> getAvailableChampions(GameDTO game) {
    // get the champs
    List<ChampionDTO> champs = new ArrayList<ChampionDTO>(getAvailableChampions());
    // inactive champs switch
    // TODO: check that champ.isActive() is enough to know what champs are active or not
    //		List<Integer> inactiveChamps =
    // getLoginDataPacketForUser().getClientSystemStates().getInactiveChampionIdList();

    Iterator<ChampionDTO> iterator = champs.iterator();
    while (iterator.hasNext()) {
      ChampionDTO champ = iterator.next();
      // if champ inactive or if I don't own him
      if (!champ.isActive()
          || (!champ.isFreeToPlay()
              && !champ.isOwned()) /*|| inactiveChamps.contains(champ.getChampionId())*/) {
        iterator.remove();
      }
    }

    return champs;
  }

  //////////////////////////////////
  // Events handling
  //////////////////////////////////

  public void clientStateUpdated(ClientEvent e) {
    switch (e.getType()) {
      case JOINING_MATCHMAKING:
        isInMatchMaking = true;
        break;
      case RETURNING_LOBBY:
        isInMatchMaking = false;
        break;
      case BALANCE_NOTIF:
        loginDataPacket.setIpBalance(e.getBalance().getIp());
        loginDataPacket.setRpBalance(e.getBalance().getRp());
        break;
    }
  }

  ///////////////////////////////
  // Invitation listeners
  ///////////////////////////////

  public void invitationAccepted(String userId, Invitation inv) {
    // TODO Auto-generated method stub
    System.out.println("INVITATION ACCEPTED !");
    if (inv instanceof MatchmakingInvitation) {
      MatchmakingInvitation minv = (MatchmakingInvitation) inv;
      // TODO: get the correct userId or userName.....
      invitationAccepted(
          "" + inv.getInviteId(),
          MessagingManager.getInst().getBuddyFromId(userId).getName(),
          "" + minv.getQueueId());
    }
  }

  public void invitationReceived(String userId, Invitation invitation) {
    // TODO Auto-generated method stub
    System.out.println("Received invitation from " + userId + " : " + invitation);
  }

  public void invitationRejected(String userId, Invitation invitation) {
    // TODO Auto-generated method stub

  }

  public void invitationStatus(Map<String, String> usersStatus) {
    // TODO Auto-generated method stub
    System.out.println("STATUS°: ");
  }
}