/** * Starter map for two players. Contains two player controlled factories, one at each corner. The * rest is plains. * * @return */ public static Map generateMap01(Player player1, Player player2) { Map newMap = new Map(16, 16); newMap.addPlayer(player1); newMap.addPlayer(player2); for (int i = 0; i < 16; i++) { for (int j = 0; j < 16; j++) { // Loop through all the coordinates if (i == 0 && j == 0) { // Player 1's factory. Terrain playerOneFactory = Structure.createFactory(player1); try { newMap.addTerrain(0, 0, playerOneFactory); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else if (i == 15 && j == 15) { // Player 2's factory. Terrain playerTwoFactory = Structure.createFactory(player2); try { newMap.addTerrain(i, j, playerTwoFactory); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else { // Fill with plain. Terrain plainTerrain = Terrain.createPlainTerrain(); try { newMap.addTerrain(i, j, plainTerrain); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } } } return newMap; }
/** * Starter map for two players. Contains two player controlled factories, one at each corner. The * rest is plains. * * @return */ public static Map generateMap02(Player player1, Player player2) { Map newMap = new Map(16, 16); newMap.addPlayer(player1); newMap.addPlayer(player2); for (int i = 0; i < 16; i++) { for (int j = 0; j < 16; j++) { // Loop through all the coordinates if ((i == 0 && j == 0) || (i == 2 && j == 0) || (i == 0 && j == 2)) { // Player 1's factory. Terrain playerOneFactory = Structure.createFactory(player1); try { newMap.addTerrain(i, j, playerOneFactory); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else if ((i == 15 && j == 15) || (i == 13 && j == 15) || (i == 15 && j == 13)) { // Player 2's factory. Terrain playerTwoFactory = Structure.createFactory(player2); try { newMap.addTerrain(i, j, playerTwoFactory); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else if ((i == 3 || i == 11) && (j > 3 && j < 11)) { // Fill with mountain. Terrain mountainTerrain = Terrain.createMountainTerrain(); try { newMap.addTerrain(i, j, mountainTerrain); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else if ((i > 3 && i < 11) && (j > 3 && j < 11)) { // Fill with wood. Terrain woodTerrain = Terrain.createWoodTerrain(); try { newMap.addTerrain(i, j, woodTerrain); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } else { // Fill with plain. Terrain plainTerrain = Terrain.createPlainTerrain(); try { newMap.addTerrain(i, j, plainTerrain); } catch (MapException e) { System.out.println("GenerateMap01 Terrain Adding Error: This should never happen."); e.printStackTrace(); } } } } // Add a unit for each player. try { newMap.createUnit(0, 0, Unit.createSoldier(player1)); newMap.createUnit(15, 15, Unit.createSoldier(player2)); } catch (MapException e) { // TODO Auto-generated catch block e.printStackTrace(); } return newMap; }