Beispiel #1
0
 /**
  * Starter map for two players. Contains two player controlled factories, one at each corner. The
  * rest is plains.
  *
  * @return
  */
 public static Map generateMap01(Player player1, Player player2) {
   Map newMap = new Map(16, 16);
   newMap.addPlayer(player1);
   newMap.addPlayer(player2);
   for (int i = 0; i < 16; i++) {
     for (int j = 0; j < 16; j++) {
       // Loop through all the coordinates
       if (i == 0 && j == 0) {
         // Player 1's factory.
         Terrain playerOneFactory = Structure.createFactory(player1);
         try {
           newMap.addTerrain(0, 0, playerOneFactory);
         } catch (MapException e) {
           System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
           e.printStackTrace();
         }
       } else if (i == 15 && j == 15) {
         // Player 2's factory.
         Terrain playerTwoFactory = Structure.createFactory(player2);
         try {
           newMap.addTerrain(i, j, playerTwoFactory);
         } catch (MapException e) {
           System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
           e.printStackTrace();
         }
       } else {
         // Fill with plain.
         Terrain plainTerrain = Terrain.createPlainTerrain();
         try {
           newMap.addTerrain(i, j, plainTerrain);
         } catch (MapException e) {
           System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
           e.printStackTrace();
         }
       }
     }
   }
   return newMap;
 }
Beispiel #2
0
  /**
   * Starter map for two players. Contains two player controlled factories, one at each corner. The
   * rest is plains.
   *
   * @return
   */
  public static Map generateMap02(Player player1, Player player2) {
    Map newMap = new Map(16, 16);
    newMap.addPlayer(player1);
    newMap.addPlayer(player2);
    for (int i = 0; i < 16; i++) {
      for (int j = 0; j < 16; j++) {
        // Loop through all the coordinates
        if ((i == 0 && j == 0) || (i == 2 && j == 0) || (i == 0 && j == 2)) {
          // Player 1's factory.
          Terrain playerOneFactory = Structure.createFactory(player1);
          try {
            newMap.addTerrain(i, j, playerOneFactory);
          } catch (MapException e) {
            System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
            e.printStackTrace();
          }
        } else if ((i == 15 && j == 15) || (i == 13 && j == 15) || (i == 15 && j == 13)) {
          // Player 2's factory.
          Terrain playerTwoFactory = Structure.createFactory(player2);
          try {
            newMap.addTerrain(i, j, playerTwoFactory);
          } catch (MapException e) {
            System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
            e.printStackTrace();
          }
        } else if ((i == 3 || i == 11) && (j > 3 && j < 11)) {
          // Fill with mountain.
          Terrain mountainTerrain = Terrain.createMountainTerrain();
          try {
            newMap.addTerrain(i, j, mountainTerrain);
          } catch (MapException e) {
            System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
            e.printStackTrace();
          }
        } else if ((i > 3 && i < 11) && (j > 3 && j < 11)) {
          // Fill with wood.
          Terrain woodTerrain = Terrain.createWoodTerrain();
          try {
            newMap.addTerrain(i, j, woodTerrain);
          } catch (MapException e) {
            System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
            e.printStackTrace();
          }
        } else {
          // Fill with plain.
          Terrain plainTerrain = Terrain.createPlainTerrain();
          try {
            newMap.addTerrain(i, j, plainTerrain);
          } catch (MapException e) {
            System.out.println("GenerateMap01 Terrain Adding Error: This should never happen.");
            e.printStackTrace();
          }
        }
      }
    }

    // Add a unit for each player.
    try {
      newMap.createUnit(0, 0, Unit.createSoldier(player1));
      newMap.createUnit(15, 15, Unit.createSoldier(player2));
    } catch (MapException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }

    return newMap;
  }