public void checkLevelStatus() { if (!humanPlayer.isActive()) { game.playSound(Resources.getSound("explosion")); game.gameOver(); } else if (!computerPlayer.isActive()) { game.playSound(Resources.getSound("explosion")); currentLevel++; currentScore.setStat(currentScore.getStat() + 10); deployLevel(currentLevel); } if (humanPlayer.isPaused()) { humanPlayer.invokePause(); game.togglePauseGame(); } }