public void checkLevelStatus() {
    if (!humanPlayer.isActive()) {
      game.playSound(Resources.getSound("explosion"));
      game.gameOver();
    } else if (!computerPlayer.isActive()) {
      game.playSound(Resources.getSound("explosion"));
      currentLevel++;
      currentScore.setStat(currentScore.getStat() + 10);
      deployLevel(currentLevel);
    }

    if (humanPlayer.isPaused()) {
      humanPlayer.invokePause();
      game.togglePauseGame();
    }
  }