Beispiel #1
0
 public Character getCharacterByCord(int row, int col) {
   for (Iterator it = team2.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     if (player.getHero().isThere(row, col)) {
       return player.getHero();
     }
   }
   for (Iterator it = team1.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     if (player.getHero().isThere(row, col)) {
       return player.getHero();
     }
   }
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     if (monster.getRow() == row && monster.getCol() == col) {
       return monster;
     }
   }
   for (Iterator it = tower.iterator(); it.hasNext(); ) {
     Tower t = (Tower) it.next();
     if (t.getSelf().contains(new Cell(row, col))) {
       return t;
     }
   }
   return null;
 }
Beispiel #2
0
 public Monster getMonsterByCord(int row, int col) {
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     if (monster.getRow() == row && monster.getCol() == col) {
       return monster;
     }
   }
   return null;
 }
Beispiel #3
0
 public void resetMoveMap() {
   for (Iterator it = team2.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     int row = player.getHero().getRow();
     int col = player.getHero().getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
   for (Iterator it = team1.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     // if(player.getSlotIndex()!=request.getSlotIndex())
     int row = player.getHero().getRow();
     int col = player.getHero().getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     int row = monster.getRow();
     int col = monster.getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
 }