Beispiel #1
0
 public Character getCharacterByCord(int row, int col) {
   for (Iterator it = team2.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     if (player.getHero().isThere(row, col)) {
       return player.getHero();
     }
   }
   for (Iterator it = team1.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     if (player.getHero().isThere(row, col)) {
       return player.getHero();
     }
   }
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     if (monster.getRow() == row && monster.getCol() == col) {
       return monster;
     }
   }
   for (Iterator it = tower.iterator(); it.hasNext(); ) {
     Tower t = (Tower) it.next();
     if (t.getSelf().contains(new Cell(row, col))) {
       return t;
     }
   }
   return null;
 }
Beispiel #2
0
  public GameMatch(GameMatch one) {
    this.team1 = new ArrayList<Player>();
    this.team2 = new ArrayList<Player>();
    this.monsters = new ArrayList<Monster>();
    for (Player player : one.team1) {
      this.team1.add(new Player(player));
    }
    for (Player player : one.team2) {
      this.team2.add(new Player(player));
    }
    for (Monster monster : one.monsters) {
      try {
        this.monsters.add(monster.clone());
      } catch (CloneNotSupportedException e) {

      }
    }
    this.counter = one.counter;
    this.isFull = one.isFull;
    this.gameIndex = one.gameIndex;
    turnIndex = 0;

    sightTower1 = sightTower(Team.team1);
    sightTower2 = sightTower(Team.team2);
  }
Beispiel #3
0
 public Monster getMonsterByCord(int row, int col) {
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     if (monster.getRow() == row && monster.getCol() == col) {
       return monster;
     }
   }
   return null;
 }
Beispiel #4
0
 public void createMonsters() {
   MonsterFactory mF = new MonsterFactory();
   ArrayList<Cell> t = new ArrayList<Cell>(dao.getAllMonsterPositions());
   int index = 1;
   for (Iterator it = t.iterator(); it.hasNext(); ) {
     Monster monster = mF.createMonster(index);
     index++;
     if (index > 3) index = 1;
     Cell cell = (Cell) it.next();
     monster.setRow(cell.getRowPos());
     monster.setCol(cell.getColPos());
     monster.setX(cell.getColPos() * Utilizer.TILE_SIZE);
     monster.setY(cell.getRowPos() * Utilizer.TILE_SIZE);
     monsters.add(monster);
   }
 }
Beispiel #5
0
 public void resetMoveMap() {
   for (Iterator it = team2.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     int row = player.getHero().getRow();
     int col = player.getHero().getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
   for (Iterator it = team1.iterator(); it.hasNext(); ) {
     Player player = (Player) it.next();
     // if(player.getSlotIndex()!=request.getSlotIndex())
     int row = player.getHero().getRow();
     int col = player.getHero().getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     int row = monster.getRow();
     int col = monster.getCol();
     Utilizer.MOVEMAP[row][col] = 12;
   }
 }
Beispiel #6
0
 public void drawMonsters(Graphics g, int scrollX, int scrollY) {
   for (Iterator it = monsters.iterator(); it.hasNext(); ) {
     Monster monster = (Monster) it.next();
     monster.draw(g, scrollX, scrollY);
   }
 }