Beispiel #1
0
  protected List<Position> computePathPositions(
      Position startPosition, Position endPosition, Angle delta) {
    Angle dist = LatLon.greatCircleDistance(startPosition, endPosition);
    dist = dist.multiply(0.6);

    Angle azimuth = LatLon.greatCircleAzimuth(startPosition, endPosition);

    LatLon locA = LatLon.greatCircleEndPosition(startPosition, azimuth.add(delta), dist);

    dist = dist.multiply(0.9);
    LatLon locB = LatLon.greatCircleEndPosition(startPosition, azimuth.subtract(delta), dist);

    return Arrays.asList(startPosition, new Position(locA, 0), new Position(locB, 0), endPosition);
  }
Beispiel #2
0
  /**
   * Create the list of positions that describe the arrow.
   *
   * @param dc Current draw context.
   */
  protected void createShapes(DrawContext dc) {
    this.paths = new Path[2];

    int i = 0;

    Angle azimuth1 = LatLon.greatCircleAzimuth(this.position1, this.position2);
    Angle azimuth2 = LatLon.greatCircleAzimuth(this.position1, this.position3);

    Angle delta = azimuth2.subtract(azimuth1);
    int sign = delta.degrees > 0 ? 1 : -1;

    delta = Angle.fromDegrees(sign * 5.0);

    // Create a path for the line part of the arrow
    List<Position> positions = this.computePathPositions(this.position1, this.position2, delta);
    this.paths[i++] = this.createPath(positions);

    // Create a polygon to draw the arrow head.
    double arrowLength = this.getArrowLength();
    Angle arrowAngle = this.getArrowAngle();
    positions =
        this.computeArrowheadPositions(
            dc, positions.get(2), positions.get(3), arrowLength, arrowAngle);
    this.arrowHead1 = this.createPolygon(positions);
    this.arrowHead1.setLocations(positions);

    delta = delta.multiply(-1.0);
    positions = this.computePathPositions(this.position1, this.position3, delta);
    this.paths[i] = this.createPath(positions);

    positions =
        this.computeArrowheadPositions(
            dc, positions.get(2), positions.get(3), arrowLength, arrowAngle);
    this.arrowHead2 = this.createPolygon(positions);
    this.arrowHead2.setLocations(positions);
  }