/* CALCULATE VALUES QUADRANTS: Calculate x-y values where direction is not parallel to eith x or y axis. */ public static void calcValuesQuad(int x1, int y1, int x2, int y2) { double arrowAng = Math.toDegrees(Math.atan((double) haw / (double) al)); double dist = Math.sqrt(al * al + aw); double lineAng = Math.toDegrees(Math.atan(((double) Math.abs(x1 - x2)) / ((double) Math.abs(y1 - y2)))); // Adjust line angle for quadrant if (x1 > x2) { // South East if (y1 > y2) lineAng = 180.0 - lineAng; } else { // South West if (y1 > y2) lineAng = 180.0 + lineAng; // North West else lineAng = 360.0 - lineAng; } // Calculate coords xValues[0] = x2; yValues[0] = y2; calcCoords(1, x2, y2, dist, lineAng - arrowAng); calcCoords(2, x2, y2, dist, lineAng + arrowAng); }
// // Interface resized method. // public void resized(int width, int height) { double dx = eyeX - centerX; double dy = eyeY - centerY; double dz = eyeZ - centerZ; double d = Math.sqrt(dx * dx + dy * dy + dz * dz); double fovy = 2.0 * 180.0 / Math.PI * Math.atan(radius / d); double near = d - radius; double far = d + radius; double xUnits, yUnits; if (width >= height) { xUnits = 2 * radius * width / height; yUnits = 2 * radius; } else { xUnits = 2 * radius; yUnits = 2 * radius * height / width; } // setup projection matrix go.matrixMode(Go.PROJECTION); go.identity(); if (perspective) { if (width >= height) { go.perspective(fovy, xUnits / yUnits, near, far); } else { double r = radius * yUnits / xUnits; double fovyModified = Math.atan(r / d) * 180.0 / Math.PI * 2.0; go.perspective(fovyModified, xUnits / yUnits, near, far); } } else { go.ortho(-xUnits / 2.0, xUnits / 2.0, -yUnits / 2.0, yUnits / 2.0, near, far); } go.matrixMode(Go.MODELVIEW); }
public static void drawLine(Graphics g, int x1, int y1, int x2, int y2, int lineWidth) { if (lineWidth == 1) g.drawLine(x1, y1, x2, y2); else { double angle; double halfWidth = ((double) lineWidth) / 2.0; double deltaX = (double) (x2 - x1); double deltaY = (double) (y2 - y1); if (x1 == x2) angle = Math.PI; else angle = Math.atan(deltaY / deltaX) + Math.PI / 2; int xOffset = (int) (halfWidth * Math.cos(angle)); int yOffset = (int) (halfWidth * Math.sin(angle)); int[] xCorners = {x1 - xOffset, x2 - xOffset + 1, x2 + xOffset + 1, x1 + xOffset}; int[] yCorners = {y1 - yOffset, y2 - yOffset, y2 + yOffset + 1, y1 + yOffset + 1}; g.fillPolygon(xCorners, yCorners, 4); } }