Beispiel #1
0
 /**
  * Draws the player.
  *
  * @param g - Graphics
  */
 private void paintPlayer(Graphics g) {
   switch (action) {
     case ACTION_JUMP:
       {
         g.drawImage(
             imgPlayerJump,
             player.getX(),
             player.getY(),
             player.getWidth(),
             player.getHeight(),
             this);
         break;
       }
     case ACTION_NORMAL:
       {
         g.drawImage(
             imgPlayerNormal,
             player.getX(),
             player.getY(),
             player.getWidth(),
             player.getHeight(),
             this);
         break;
       }
     case ACTION_RIGHT:
       {
         g.drawImage(
             imgPlayerRight,
             player.getX(),
             player.getY(),
             player.getWidth(),
             player.getHeight(),
             this);
         break;
       }
     case ACTION_LEFT:
       {
         g.drawImage(
             imgPlayerLeft,
             player.getX(),
             player.getY(),
             player.getWidth(),
             player.getHeight(),
             this);
         break;
       }
   }
 }