@Override public boolean act() { if (Dungeon.level.map[target.pos] == Terrain.GRASS) { Dungeon.level.set(target.pos, Terrain.EMBERS); GameScene.updateMap(target.pos); } spend(TICK); left -= TICK; if (left <= 0) detach(); return true; }
@Override public boolean act() { if (Dungeon.level.map[target.pos] == Terrain.GRASS) { Dungeon.level.set(target.pos, Terrain.EMBERS); GameScene.updateMap(target.pos); } spend(TICK); left -= TICK; if (left <= 0) detach(); return true; }