Beispiel #1
0
 @Override
 public void dispose() {
   // TODO Auto-generated method stub
   font.dispose();
   shapeRenderer.dispose();
   batch.dispose();
 }
 @Override
 public void dispose() {
   super.dispose();
   spriteBatch.dispose();
   shapeRenderer.dispose();
   resourceManager.unloadAll();
 }
Beispiel #3
0
 @Override
 public void dispose() {
   ui.dispose();
   renderer.dispose();
   texture.dispose();
   uiTexture.dispose();
   font.dispose();
 }
Beispiel #4
0
 @Override
 public void dispose() {
   world.dispose();
   renderer.dispose();
   debugRenderer.dispose();
   font.dispose();
   textureRegion.getTexture().dispose();
 }
  public void dispose() {
    blurTargetA.dispose();
    blurTargetB.dispose();
    blurShader.dispose();

    batch.dispose();

    shapeRenderer.dispose();
  }
Beispiel #6
0
  public void dispose() {
    for (Cell cell : topbar.getCells()) {
      ((TopBar) cell.getActor()).dispose();
    }

    stage.dispose();
    render.dispose();
    add.dispose();
  }
Beispiel #7
0
  @Override
  public void dispose() {
    if (mapRenderer != null) {
      mapRenderer.dispose();
      mapRenderer = null;
    }

    batch.dispose();
    shapeRenderer.dispose();
    box2DRenderer.dispose();
    //		particleFrameBuffer.dispose();
  }
  @Override
  public void dispose() {
    renderer.dispose();

    worldMap = null;
    paths = null;
    heuristic = null;
    pathFinder = null;
    pathSmoother = null;
    scheduler = null;

    MessageManager.getInstance().clear();
  }
Beispiel #9
0
 public void dispose() {
   sr.dispose();
   mapRenderer.dispose();
 }
Beispiel #10
0
 @Override
 public void dispose() {
   renderer.dispose();
 }
 public void dispose() {
   shapeRenderer.dispose();
 }