/**
  * Calculates distance between two locations on the game map.
  *
  * @param t1 one location on the game map
  * @param t2 another location on the game map
  * @return distance between <code>t1</code> and <code>t2</code>
  */
 public int getDistance(Tile t1, Tile t2) {
   int rowDelta = Math.abs(t1.getRow() - t2.getRow());
   int colDelta = Math.abs(t1.getCol() - t2.getCol());
   rowDelta = Math.min(rowDelta, rows - rowDelta);
   colDelta = Math.min(colDelta, cols - colDelta);
   return rowDelta * rowDelta + colDelta * colDelta;
 }
 /**
  * Returns location with the specified offset from the specified location.
  *
  * @param tile location on the game map
  * @param offset offset to look up
  * @return location with <code>offset</code> from <cod>tile</code>
  */
 public Tile getTile(Tile tile, Tile offset) {
   int row = (tile.getRow() + offset.getRow()) % rows;
   if (row < 0) {
     row += rows;
   }
   int col = (tile.getCol() + offset.getCol()) % cols;
   if (col < 0) {
     col += cols;
   }
   return new Tile(row, col);
 }
Beispiel #3
0
 /**
  * Returns one or two orthogonal directions from one location to the another.
  *
  * @param t1 one location on the game map
  * @param t2 another location on the game map
  * @return orthogonal directions from <code>t1</code> to <code>t2</code>
  */
 public List<Aim> getDirections(Tile t1, Tile t2) {
   List<Aim> directions = new ArrayList<Aim>();
   if (t1.getRow() < t2.getRow()) {
     if (t2.getRow() - t1.getRow() >= rows / 2) {
       directions.add(Aim.NORTH);
     } else {
       directions.add(Aim.SOUTH);
     }
   } else if (t1.getRow() > t2.getRow()) {
     if (t1.getRow() - t2.getRow() >= rows / 2) {
       directions.add(Aim.SOUTH);
     } else {
       directions.add(Aim.NORTH);
     }
   }
   if (t1.getCol() < t2.getCol()) {
     if (t2.getCol() - t1.getCol() >= cols / 2) {
       directions.add(Aim.WEST);
     } else {
       directions.add(Aim.EAST);
     }
   } else if (t1.getCol() > t2.getCol()) {
     if (t1.getCol() - t2.getCol() >= cols / 2) {
       directions.add(Aim.EAST);
     } else {
       directions.add(Aim.WEST);
     }
   }
   return directions;
 }
 /**
  * Returns one or two orthogonal directions from one location to the another.
  *
  * @param t1 one location on the game map
  * @param t2 another location on the game map
  * @return orthogonal directions from <code>t1</code> to <code>t2</code>
  * @throws Exception
  */
 public Aim getDirections(Tile t1, Tile t2) throws InvalidParameterException {
   Aim direction = null;
   if (t1.getRow() < t2.getRow()) {
     if (t2.getRow() - t1.getRow() >= rows / 2) {
       direction = Aim.NORTH;
     } else {
       direction = Aim.SOUTH;
     }
   } else if (t1.getRow() > t2.getRow()) {
     if (t1.getRow() - t2.getRow() >= rows / 2) {
       direction = Aim.SOUTH;
     } else {
       direction = Aim.NORTH;
     }
   } else if (t1.getCol() < t2.getCol()) {
     if (t2.getCol() - t1.getCol() >= cols / 2) {
       direction = Aim.WEST;
     } else {
       direction = Aim.EAST;
     }
   } else if (t1.getCol() > t2.getCol()) {
     if (t1.getCol() - t2.getCol() >= cols / 2) {
       direction = Aim.EAST;
     } else {
       direction = Aim.WEST;
     }
   } else {
     direction = Aim.WEST;
   }
   return direction;
 }
  /** Clears game state information about enemy ants locations. */
  public void clearEnemyAnts() {
    Set<Tile> anemys = enemyAnts;
    for (Tile enemyAnt : anemys) {
      map[enemyAnt.getRow()][enemyAnt.getCol()] = Ilk.LAND;
    }

    anemys.clear();
  }
  /** Clears game state information about my ants locations. */
  public void clearMyAnts() {
    Set<Tile> ants = myAnts;
    for (Tile myAnt : ants) {
      map[myAnt.getRow()][myAnt.getCol()] = Ilk.LAND;
    }

    ants.clear();
  }
Beispiel #7
0
 /** Calculates visible information */
 public void setVision() {
   for (Tile antLoc : myAnts) {
     for (Tile locOffset : visionOffsets) {
       Tile newLoc = getTile(antLoc, locOffset);
       visible[newLoc.getRow()][newLoc.getCol()] = true;
     }
   }
 }
 /** Calculates visible information */
 public void setVision() {
   Set<Tile> ants = myAnts;
   Set<Tile> offSets = visionOffsets;
   for (Tile antLoc : ants) {
     for (Tile locOffset : offSets) {
       Tile newLoc = getTile(antLoc, locOffset);
       visible[newLoc.getRow()][newLoc.getCol()] = true;
     }
   }
 }
 /**
  * Returns location in the specified direction from the specified location.
  *
  * @param tile location on the game map
  * @param direction direction to look up
  * @return location in <code>direction</code> from <cod>tile</code>
  */
 public Tile getTile(Tile tile, Aim direction) {
   int row = (tile.getRow() + direction.getRowDelta()) % rows;
   if (row < 0) {
     row += rows;
   }
   int col = (tile.getCol() + direction.getColDelta()) % cols;
   if (col < 0) {
     col += cols;
   }
   return new Tile(row, col);
 }
 /**
  * Updates game state information about new ants and food locations.
  *
  * @param ilk ilk to be updated
  * @param tile location on the game map to be updated
  */
 public void update(Ilk ilk, Tile tile) {
   map[tile.getRow()][tile.getCol()] = ilk;
   switch (ilk) {
     case FOOD:
       foodTiles.add(tile);
       break;
     case MY_ANT:
       myAnts.add(tile);
       break;
     case ENEMY_ANT:
       enemyAnts.add(tile);
       break;
   }
 }
 /** Clears game state information about food locations. */
 public void clearFood() {
   for (Tile food : foodTiles) {
     map[food.getRow()][food.getCol()] = Ilk.LAND;
   }
   foodTiles.clear();
 }
Beispiel #12
0
 /** Clears game state information about enemy ants locations. */
 public void clearEnemyAnts() {
   for (Tile enemyAnt : enemyAnts) {
     map[enemyAnt.getRow()][enemyAnt.getCol()] = Ilk.LAND;
   }
   enemyAnts.clear();
 }
 /**
  * Returns true if a location is visible this turn
  *
  * @param tile location on the game map
  * @return true if the location is visible
  */
 public boolean isVisible(Tile tile) {
   return visible[tile.getRow()][tile.getCol()];
 }
Beispiel #14
0
 /** Clears game state information about my ants locations. */
 public void clearMyAnts() {
   for (Tile myAnt : myAnts) {
     map[myAnt.getRow()][myAnt.getCol()] = Ilk.LAND;
   }
   myAnts.clear();
 }
 /**
  * Returns ilk at the location in the specified direction from the specified location.
  *
  * @param tile location on the game map
  * @param direction direction to look up
  * @return ilk at the location in <code>direction</code> from <cod>tile</code>
  */
 public Ilk getIlk(Tile tile, Aim direction) {
   Tile newTile = getTile(tile, direction);
   return map[newTile.getRow()][newTile.getCol()];
 }
 /**
  * Sets ilk at the specified location.
  *
  * @param tile location on the game map
  * @param ilk ilk to be set at <code>tile</code>
  */
 public void setIlk(Tile tile, Ilk ilk) {
   map[tile.getRow()][tile.getCol()] = ilk;
 }
 /**
  * Returns ilk at the specified location.
  *
  * @param tile location on the game map
  * @return ilk at the <cod>tile</code>
  */
 public Ilk getIlk(Tile tile) {
   return map[tile.getRow()][tile.getCol()];
 }