Beispiel #1
0
  private void drawTile(GC gc, Rectangle bounds, Tile tile, boolean highlight) {
    if (tile == null || tile.equals(Tile.NONE)) return;

    gc.setClipping(bounds);

    int x = bounds.x;
    int y = bounds.y;
    int w = bounds.width;
    int h = bounds.height;

    int s = Math.min(w, h);
    int n = Math.max(s / 12, 1);
    int x1 = x;
    int x2 = x1 + n;
    int x3 = x + s - n;
    int x4 = x + s;
    int y1 = y;
    int y2 = y1 + n;
    int y3 = y + s - n;
    int y4 = y + s;

    int[] p1 = new int[] {x1, y1, x4, y1, x3, y2, x2, y2, x2, y3, x1, y4};
    int[] p2 = new int[] {x4, y4, x1, y4, x2, y3, x3, y3, x3, y2, x4, y1};

    gc.setBackground(tileFill);
    gc.fillRectangle(x, y, w, h);
    gc.setBackground(highlight ? tileLightHighlight : tileLight);
    gc.fillPolygon(p1);
    gc.setBackground(highlight ? tileDarkHighlight : tileDark);
    gc.fillPolygon(p2);

    if (tile.isWild()) {
      if (!bounds.contains(mousex, mousey)) {
        return;
      }
    }

    Font font = new Font(null, tileFont, s / 2 + 1, SWT.BOLD);
    String string = Character.toString(tile.getLetter()).toUpperCase();
    gc.setFont(font);
    Point extent = gc.stringExtent(string);
    int sx = x + w / 2 - extent.x / 2 - n; // n * 2; //w / 2 - extent.x / 2 - s/8;
    int sy = y + h / 2 - extent.y / 2;
    gc.setForeground(textColor);
    gc.drawString(string, sx, sy, true);
    font.dispose();

    font = new Font(null, tileFont, s / 5, SWT.BOLD);
    string = Integer.toString(game.getTileValues().getValue(tile));
    gc.setFont(font);
    extent = gc.stringExtent(string);
    sx = x + w - n - extent.x - 1;
    sy = y + h - n - extent.y;
    gc.setForeground(textColor);
    gc.drawString(string, sx, sy, true);
    font.dispose();
  }
Beispiel #2
0
 private void keyPressed(KeyEvent e) {
   if (game == null) return;
   if (game.getGameState() != GameState.IN_PROGRESS) return;
   char c = Character.toLowerCase(e.character);
   if (c >= 'a' && c <= 'z') {
     // type letters on the board
     if (arrow != null) {
       IBoard board = game.getBoard();
       if (arrow.x >= board.getWidth()) return;
       if (arrow.y >= board.getHeight()) return;
       Tile boardTile = game.getBoard().getTile(arrow.y, arrow.x);
       if (!boardTile.equals(Tile.NONE)) {
         if (c == boardTile.getLetter()) {
           arrow.advance();
           redraw();
         }
         return;
       }
       Tile tile = new Tile(c);
       boolean wild = false;
       if (!tileRack.contains(tile)) {
         tile = new Tile('?');
         if (!tileRack.contains(tile)) {
           return;
         }
         wild = true;
       }
       tileRack.remove(tile);
       tile = new Tile(c, wild);
       placedTiles.put(new Point(arrow.x, arrow.y), tile);
       arrow.advance();
     }
     updateMoveString();
     redraw();
   } else if (c == SWT.DEL || c == SWT.BS) {
     // backspace a typed character on the board
     if (placedTiles.size() > 0) {
       arrow.backup();
       Point point = new Point(arrow.x, arrow.y);
       Tile tile = placedTiles.get(point);
       if (tile != null) {
         if (tile.isWild()) tile = new Tile('?');
         tileRack.add(tile);
         placedTiles.remove(point);
       } else {
         arrow.advance();
       }
       updateMoveString();
       redraw();
     }
   } else if (c == '1') {
     // toggle coordinates
     showCoordinates = !showCoordinates;
     redraw();
   } else if (e.keyCode == SWT.ESC) {
     // clear typed characters
     resetInput(true);
     redraw();
   } else if (e.keyCode == SWT.CR || e.keyCode == SWT.KEYPAD_CR) {
     // submit move on enter key
     done.run();
   } else if (c == ' ') {
     getLocalTileRack().shuffle();
     resetInput(true);
     redraw();
   }
 }