Beispiel #1
0
 private void checkGLError(String s) {
   int i = GL11.glGetError();
   if (i != 0) {
     String s1 = GLU.gluErrorString(i);
     System.out.println("########## GL ERROR ##########");
     System.out.println((new StringBuilder()).append("@ ").append(s).toString());
     System.out.println((new StringBuilder()).append(i).append(": ").append(s1).toString());
   }
 }
  private FancyDial(TextureAtlasSprite icon, PropertiesFile properties) {
    this.icon = icon;
    this.properties = properties;
    name = IconAPI.getIconName(icon);
    x0 = IconAPI.getIconX0(icon);
    y0 = IconAPI.getIconY0(icon);
    width = IconAPI.getIconWidth(icon);
    height = IconAPI.getIconHeight(icon);
    scratchBuffer = ByteBuffer.allocateDirect(4 * width * height);

    int itemsTexture = TexturePackAPI.getTextureIfLoaded(TexturePackAPI.ITEMS_PNG);
    if (itemsTexture < 0) {
      logger.severe("could not get items texture");
      return;
    }
    itemsFBO = new FBO(itemsTexture, x0, y0, width, height);

    if (useScratchTexture) {
      logger.fine("rendering %s to %dx%d scratch texture", name, width, height);
      for (int i = 0; i < scratchFBO.length; i++) {
        scratchFBO[i] = new FBO(width, height);
      }
    } else {
      logger.fine("rendering %s directly to atlas", name);
    }

    boolean debug = false;
    for (int i = 0; ; i++) {
      Layer layer = newLayer(properties, "." + i);
      if (layer == null) {
        if (i > 0) {
          break;
        }
        continue;
      }
      layers.add(layer);
      debug |= layer.debug;
      logger.fine("  new %s", layer);
    }
    keyboard = new InputHandler(name, debug);
    if (layers.size() < 2) {
      logger.error("custom %s needs at least two layers defined", name);
      return;
    }

    outputFrames = properties.getInt("outputFrames", 0);

    int glError = GL11.glGetError();
    if (glError != 0) {
      logger.severe("%s during %s setup", GLU.gluErrorString(glError), name);
      return;
    }
    ok = true;
  }
  private boolean render(boolean itemFrameRenderer) {
    if (!ok) {
      return false;
    }

    if (!itemFrameRenderer) {
      boolean changed = true;
      if (!keyboard.isEnabled()) {
        changed = false;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_NUMPAD2)) {
        scaleYDelta -= STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_NUMPAD8)) {
        scaleYDelta += STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_NUMPAD4)) {
        scaleXDelta -= STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_NUMPAD6)) {
        scaleXDelta += STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_DOWN)) {
        offsetYDelta += STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_UP)) {
        offsetYDelta -= STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_LEFT)) {
        offsetXDelta -= STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_RIGHT)) {
        offsetXDelta += STEP;
      } else if (keyboard.isKeyPressed(Keyboard.KEY_MULTIPLY)) {
        scaleXDelta = scaleYDelta = offsetXDelta = offsetYDelta = 0.0f;
      } else {
        changed = false;
      }
      if (changed) {
        logger.info("");
        logger.info("scaleX  %+f", scaleXDelta);
        logger.info("scaleY  %+f", scaleYDelta);
        logger.info("offsetX %+f", offsetXDelta);
        logger.info("offsetY %+f", offsetYDelta);
        lastAngle = ANGLE_UNSET;
      }

      if (outputFrames > 0) {
        writeCustomImage();
        outputFrames = 0;
      }
    }

    double angle = getAngle(icon);
    if (!useScratchTexture) {
      // render directly to items.png
      if (angle != lastAngle) {
        renderToItems(angle);
        lastAngle = angle;
      }
    } else if (itemFrameRenderer) {
      // look in itemFrames cache first
      ByteBuffer buffer = itemFrames.get(angle);
      if (buffer == null) {
        logger.fine("rendering %s at angle %f for item frame", name, angle);
        buffer = ByteBuffer.allocateDirect(width * height * 4);
        renderToItems(angle);
        itemsFBO.read(buffer);
        itemFrames.put(angle, buffer);
      } else {
        itemsFBO.write(buffer);
      }
      lastItemFrameRenderer = true;
    } else if (lastAngle == ANGLE_UNSET) {
      // first time rendering - render all N copies
      for (FBO fbo : scratchFBO) {
        renderToFB(angle, fbo);
      }
      scratchFBO[0].read(scratchBuffer);
      itemsFBO.write(scratchBuffer);
      lastAngle = angle;
      scratchIndex = 0;
    } else if (lastItemFrameRenderer || angle != lastAngle) {
      // render to buffer i + 1
      // update items.png from buffer i
      int nextIndex = (scratchIndex + 1) % NUM_SCRATCH_TEXTURES;
      if (angle != lastAngle) {
        renderToFB(angle, scratchFBO[nextIndex]);
        scratchFBO[scratchIndex].read(scratchBuffer);
      }
      itemsFBO.write(scratchBuffer);
      lastAngle = angle;
      scratchIndex = nextIndex;
      lastItemFrameRenderer = false;
    }

    int glError = GL11.glGetError();
    if (glError != 0) {
      logger.severe("%s during %s update", GLU.gluErrorString(glError), name);
      ok = false;
    }
    return ok;
  }