示例#1
0
  @Override
  public void focusGained(FocusEvent e) {

    Game game = this.app.getGame();

    if (game != null) {

      if (game.getRack().getTiles() != null
          && game.getRack().getTiles().size() > 0
          && game.getRack().getTiles().get(0) != null) {
        this.app.getGame().setHighlightedTile(game.getRack().getTiles().get(0));

      } else {
        Cell srcCell = new Cell(new BoardLocation(0, -1), CellColor.White);
        Cell nextCell = this.app.getGame().getBoard().getNextCell(srcCell, Board.RIGHT, true);

        if (nextCell != null) {

          this.app.getGame().setHighlightedTile(nextCell.getTile());
        }
      }

      this.app.repaintBoardAndRack();
    }
  }
示例#2
0
  @Override
  public void keyPressed(KeyEvent ke) {

    // First make sure that there is no tile already grabbed
    if (this.app.getGame() != null && this.app.getGame().getGrabbedTile() == null) {

      // The space bar is used to grab and release a tile
      if (ke.getKeyCode() == KeyEvent.VK_SPACE) {

        handleGrabOrReleaseTile();
      } else if (ke.getKeyCode() == KeyEvent.VK_UP) {

        Rack rack = this.app.getGame().getRack();
        Board board = this.app.getGame().getBoard();
        Tile tile = this.app.getGame().getHighlightedTile();
        Cell srcCell;

        // If the tile is on the rack, and the user presses the up key...
        if (rack.getTiles().contains(tile)) {

          // ...we want to search the board above. To do this, we create
          // a fake cell below the board, in the middle, and search
          // from there.
          srcCell =
              new Cell(
                  new BoardLocation(Board.boardStructure.length, Board.boardStructure.length / 2),
                  CellColor.White);
          srcCell.setTile(tile);

          // If the tile is grabbed, we will be removing it from the rack
          if (this.isHighlightedGrabbed) {
            rack.removeTile(tile);
          }

        } else {
          // If the tile is on the board, we find the cell the tile is
          // inside so we can pass it to the search
          srcCell = board.getCellFromTile(tile);
        }

        // Search for the next cell on the board in the up direction
        Cell nextCell = board.getNextCell(srcCell, Board.UP, !this.isHighlightedGrabbed);

        // If it can find one...
        if (nextCell != null) {
          // If this highlighted tile is grabbed, we need to move it
          // from the source cell to the destination
          if (this.isHighlightedGrabbed) {

            nextCell.setTile(tile);
            srcCell.setTile(null);

          } else {
            // Otherwise, we just want to highlight the destination
            // cell
            this.app.getGame().setHighlightedTile(nextCell.getTile());
          }
        }

      } else if (ke.getKeyCode() == KeyEvent.VK_DOWN) {

        Rack rack = this.app.getGame().getRack();
        Board board = this.app.getGame().getBoard();
        Tile tile = this.app.getGame().getHighlightedTile();

        // If the tile is on the rack and the user presses down, nothing
        // happens. We only care if it is on the board.
        if (!rack.getTiles().contains(tile)) {

          Cell srcCell = board.getCellFromTile(tile);
          Cell nextCell = board.getNextCell(srcCell, Board.DOWN, !this.isHighlightedGrabbed);

          // If we've found a destination cell on the board
          if (nextCell != null) {
            // If the source tile is grabbed, move it from source
            // cell to dest cell
            if (this.isHighlightedGrabbed) {

              nextCell.setTile(tile);
              srcCell.setTile(null);

            } else {
              // Otherwise we just highlight the dest tile
              this.app.getGame().setHighlightedTile(nextCell.getTile());
            }
          } else {
            // If a dest cell was not found, it means we have run into
            // the rack.
            if (this.isHighlightedGrabbed) {
              // If the tile is grabbed, we move it to the rack
              srcCell.setTile(null);
              rack.addTile(tile);
            } else {

              // Otherwise, we highlight the first tile in the rack
              if (rack.getTiles() != null
                  && rack.getTiles().size() > 0
                  && rack.getTiles().get(0) != null) {

                this.app.getGame().setHighlightedTile(rack.getTiles().get(0));
              }
            }
          }
        }
      } else if (ke.getKeyCode() == KeyEvent.VK_LEFT) {

        Rack rack = this.app.getGame().getRack();
        Board board = this.app.getGame().getBoard();
        Tile tile = this.app.getGame().getHighlightedTile();

        // If the tile is on the rack...
        if (rack.getTiles().contains(tile)) {

          int tileIndex = rack.getTiles().indexOf(tile);

          // If the tile is grabbed, we want to shift its position in
          // the rack
          if (this.isHighlightedGrabbed) {

            if (tileIndex > 0) {

              rack.getTiles().remove(tile);
              rack.insertTile(tile, tileIndex - 1);
            }

          } else {
            // Otherwise, we just want to highlight the next tile
            if (tileIndex > 0) {

              this.app.getGame().setHighlightedTile(rack.getTiles().get(tileIndex - 1));
            }
          }

        } else {
          // Otherwise, it is on the board
          Cell srcCell = board.getCellFromTile(tile);
          Cell nextCell = board.getNextCell(srcCell, Board.LEFT, !this.isHighlightedGrabbed);

          if (nextCell != null) {
            // If the tile is grabbed, we want to move it to the
            // destination cell.
            if (this.isHighlightedGrabbed) {

              nextCell.setTile(tile);
              srcCell.setTile(null);

            } else {
              // Otherwise, just highlight the cell
              this.app.getGame().setHighlightedTile(nextCell.getTile());
            }
          }
        }

      } else if (ke.getKeyCode() == KeyEvent.VK_RIGHT) {

        Rack rack = this.app.getGame().getRack();
        Board board = this.app.getGame().getBoard();
        Tile tile = this.app.getGame().getHighlightedTile();

        if (rack.getTiles().contains(tile)) {

          int tileIndex = rack.getTiles().indexOf(tile);

          if (this.isHighlightedGrabbed) {

            if (tileIndex < rack.getTiles().size() - 1) {

              rack.getTiles().remove(tile);
              rack.insertTile(tile, tileIndex + 1);
            }

          } else {

            if (tileIndex < rack.getTiles().size() - 1) {

              this.app.getGame().setHighlightedTile(rack.getTiles().get(tileIndex + 1));
            }
          }

        } else {

          Cell srcCell = board.getCellFromTile(tile);
          Cell nextCell = board.getNextCell(srcCell, Board.RIGHT, !this.isHighlightedGrabbed);

          if (nextCell != null) {

            if (this.isHighlightedGrabbed) {

              nextCell.setTile(tile);
              srcCell.setTile(null);

            } else {

              this.app.getGame().setHighlightedTile(nextCell.getTile());
            }
          }
        }
      }

      // Make sure to refresh
      this.app.repaintBoardAndRack();
    }
  }