/** * Provede prihlaseni uzivatele Odesle mu seznam aktualnich uzivatelu a r ozesle informaci o * prihlaseni ostatnim uzivatelum * * @param serverThread Vlakno serveru */ public synchronized boolean login(ServerThread serverThread) { if (clients.containsKey(serverThread.getLogin().toLowerCase())) { return false; } // Send login info to other clients Enumeration<ServerThread> e = getClients().elements(); while (e.hasMoreElements()) { e.nextElement().userLogin(serverThread.getLogin()); } // Send users list to client Enumeration<ServerThread> e2 = getClients().elements(); while (e2.hasMoreElements()) { ServerThread serverThread2 = e2.nextElement(); serverThread.userLogin(serverThread2.getLogin()); if (serverThread2.getServerGame() != null) { serverThread.userInGame(serverThread2.getLogin()); } } // Append client to list clients.put(serverThread.getLogin().toLowerCase(), serverThread); return true; }
/** * Provede odhlaseni uzivatele Odesle informaci o odhlaseni ostatnim uzivatelum * * @param serverThread Vlakno serveru */ public synchronized void logout(ServerThread serverThread) { if (serverThread.getLogin() != null) { clients.remove(serverThread.getLogin().toLowerCase()); Enumeration<ServerThread> e = getClients().elements(); while (e.hasMoreElements()) { e.nextElement().userLogout(serverThread.getLogin()); } } }