示例#1
0
 /** @return Returns in textual form the health of the reinforcement. */
 public String getHealthText() {
   double health = getHealth();
   if (CitadelConfigManager.showHealthAsPercent()) {
     return health * 100 + "%";
   } else {
     if (health > 0.75) {
       return "excellently";
     } else if (health > 0.50) {
       return "well";
     } else if (health > 0.25) {
       return "decently";
     } else {
       return "poorly";
     }
   }
 }
示例#2
0
 public static void initializeReinforcementTypes() {
   List<String> types = CitadelConfigManager.getReinforcementTypes();
   for (String type : types) {
     Material mat = CitadelConfigManager.getMaterial(type);
     int amount = CitadelConfigManager.getRequireMents(type);
     int percentReturn = CitadelConfigManager.getPercentReturn(type);
     int returnValue = CitadelConfigManager.getReturns(type);
     int hitpoints = CitadelConfigManager.getHitPoints(type);
     int maturation = CitadelConfigManager.getMaturationTime(type);
     int acid = CitadelConfigManager.getAcidTime(type);
     int maturation_scale = CitadelConfigManager.getMaturationScale(type);
     List<String> lore = CitadelConfigManager.getLoreValues(type);
     ReinforcementEffect effect = CitadelConfigManager.getReinforcementEffect(type);
     List<String> reinforceableMatString = CitadelConfigManager.getReinforceableMaterials(type);
     Set<Material> reinforceableMats =
         CitadelConfigManager.parseMaterialList(reinforceableMatString);
     List<String> unreinforceableMatString =
         CitadelConfigManager.getNonReinforceableMaterials(type);
     Set<Material> nonReinforceableMats =
         CitadelConfigManager.parseMaterialList(unreinforceableMatString);
     new ReinforcementType(
         mat,
         amount,
         percentReturn,
         returnValue,
         hitpoints,
         maturation,
         acid,
         maturation_scale,
         lore,
         effect,
         reinforceableMats,
         nonReinforceableMats);
     if (CitadelConfigManager.shouldLogInternal()) {
       Citadel.getInstance()
           .getLogger()
           .log(
               Level.INFO,
               "Adding Reinforcement {0} with:\n  material {1} \n  amount {2} "
                   + "\n  return rate {3} \n  return? {4} \n  health {5} \n  maturation {6} "
                   + "\n  acid {7} \n  scaling {8} \n  lore: {9} \n  effect: \n {10}",
               new Object[] {
                 type,
                 mat.toString(),
                 amount,
                 percentReturn,
                 returnValue,
                 hitpoints,
                 maturation,
                 acid,
                 maturation_scale,
                 (lore != null ? String.join("   ", lore) : ""),
                 (effect != null ? effect : "")
               });
     }
   }
 }