@Override public void actionPerformed(ActionEvent ae) { // main logic displayCamera.setMouseLocation(new Vector(mousex, mousey, 0)); if (autoTurn) { displayCamera.hRot += .003; } displayCamera.moveCamera(Vector.scale(cameraSpeed, .01)); repaint(); }
@Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case 37: // right cameraSpeed.x = -scrollSpeed; break; case 38: // down cameraSpeed.y = -scrollSpeed; break; case 39: // left cameraSpeed.x = scrollSpeed; break; case 40: // up cameraSpeed.y = scrollSpeed; break; case 16: // in (RShift) cameraSpeed.z = -scrollSpeed; break; case 17: // out (LShift) cameraSpeed.z = scrollSpeed; break; } }
@Override public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case 37: cameraSpeed.x = 0; break; case 38: cameraSpeed.y = 0; break; case 39: cameraSpeed.x = 0; break; case 40: cameraSpeed.y = 0; break; case 16: cameraSpeed.z = 0; break; case 17: cameraSpeed.z = 0; break; } }
@Override public Image run(Image input, int imageType) { ImageData inData = input.getImageData(); // Die echten Bilddaten sind hier drin // RGB zu YUV Umwandlungsmatrix // double[] linear_conversion = { // 0.2126, 0.7152, 0.0722, // -0.09991, -0.33609, 0.436, // 0.615, -0.55861, -0.05639 // }; double[] linear_conversion = {0.299, 0.587, 0.114, -0.147, -0.289, 0.436, 0.615, -0.515, -0.1}; Matrix m = new Matrix(3, 3, linear_conversion); // YUV zu RGB Umwandlungmatrix (das Inverse) // double[] inv_linear_conversion = { // 1.0000, 0.0000, 1.28033, // 1.0000, -0.21482, -0.38059, // 1.0000, 2.12798, -0.0005 // }; double[] inv_linear_conversion = { 1.0000, 0.0000, 1.1398, 1.0000, -0.3946, -0.5805, 1.0000, 2.0320, -0.0005 }; Matrix minv = new Matrix(3, 3, inv_linear_conversion); for (int v = 0; v < inData.height; v++) { for (int u = 0; u < inData.width; u++) { int pixel = inData.getPixel(u, v); RGB rgb = inData.palette.getRGB(pixel); // Variante mit Farbwerte U und V von YUV auf 0 setzen Vector r = new Vector(rgb.red, rgb.green, rgb.blue); double[] y = m.times(r).getV(); y[2] = 0; y[1] = 0; r = minv.times(new Vector(y)); rgb.red = (int) r.x(1); rgb.green = (int) r.x(2); rgb.blue = (int) r.x(3); if (rgb.red < 0) rgb.red = 0; else if (rgb.red > 255) rgb.red = 255; if (rgb.green < 0) rgb.green = 0; else if (rgb.green > 255) rgb.green = 255; if (rgb.blue < 0) rgb.blue = 0; else if (rgb.blue > 255) rgb.blue = 255; // Variante mit der Sättigung auf 0 gesetzt (schlechter) // float[] hsb = inData.palette.getRGB(pixel).getHSB(); // // hsb[1] = 0; //Sättigung auf 0 setzen // // Color c = new Color(Color.HSBtoRGB(hsb[0],hsb[1],hsb[2])); // RGB rgb = new RGB(0,0,0); // rgb.red = c.getRed(); // rgb.green = c.getGreen(); // rgb.blue = c.getBlue(); inData.setPixel(u, v, inData.palette.getPixel(rgb)); } } return new Image(input.getDevice(), inData); }