private boolean checkArgsAndSetParams(TreeMap<String, LinkedList<String>> parsedArgs) { if (parsedArgs.containsKey("help")) { printHelp(); return false; } else if (parsedArgs.containsKey("version")) { printVersion(); return false; } try { user = getStringValue("user", true, parsedArgs); view = getStringValue("view", true, parsedArgs); toolset = getStringValue("toolset", false, parsedArgs); turntables = getStringValues("tt", true, parsedArgs); passes = getStringValues("pass", true, parsedArgs); assets = getAssetValues("asset", true, parsedArgs); { Boolean temp = getBooleanValue("verbose", false, parsedArgs); if (temp == null) verbose = false; else verbose = temp; } } catch (PipelineException ex) { System.err.println(ex.getMessage()); printHelp(); return false; } if (parsedArgs.size() > 0) { printExtraArgs(parsedArgs); return false; } return true; }
@Override public void run(String[] args) { try { TreeMap<String, LinkedList<String>> parsedArgs = argParser(args); if (!checkArgsAndSetParams(parsedArgs)) { return; } } catch (PipelineException ex) { System.err.println("There was a problem reading the arguments.\n" + ex.getMessage()); printHelp(); return; } for (String turntableName : turntables) { logLine("Doing turntable: " + turntableName); for (String passName : passes) { logLine("\tDoing pass: "******"\t\tDoing asset: " + as.assetName); LairTurntable tt = new LairTurntable(as, turntableName, passName); w = new Wrapper(user, view, toolset, client); logLine("\t\tFreezing all the textures"); getLatest(w, as.texGroup, over, froz); logLine("\t\tChecking out the final model scene"); getNewest(w, as.finalScene, keep, pFroz); getNewest(w, as.lr_finalScene, keep, pFroz); logLine("\t\tChecking out the shader scene."); getNewest(w, as.shdScene, keep, pFroz); logLine("\t\tChecking out the turntable scene."); getNewest(w, tt.turntableScene, keep, pFroz); logLine("\t\tChecking out the overRide scene."); getNewest(w, tt.ttCamOverMI, keep, pFroz); logLine("\t\tChecking out the options scene."); getNewest(w, tt.ttOptionsMI, keep, pFroz); logLine("\t\tChecking out the camera MI node."); getNewest(w, tt.ttCamMI, keep, pFroz); logLine("\t\tChecking out the light MI node."); getNewest(w, tt.ttLightMI, keep, pFroz); logLine("\t\tChecking out the shade MI node."); getNewest(w, tt.ttShadeMI, keep, pFroz); logLine("\t\tChecking out the geo MI node."); getNewest(w, tt.ttGeoMI, keep, pFroz); logLine("\t\tChecking out the images node."); getNewest(w, tt.ttImages, keep, pFroz); logLine("\t\tFixing the turntable node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.turntableScene); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the camera override node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamOverMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("ImageWidth", 1280); act.setSingleParamValue("ImageHeight", 720); act.setSingleParamValue("AspectRatio", 1.777); act.setSingleParamValue("Aperture", 1.41732); act.setSingleParamValue("OverrideFocal", false); act.setSingleParamValue("OverrideClipping", false); mod.setAction(act); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the camera node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamMI); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the light node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttLightMI); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the geo node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttGeoMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("CustomText", true); mod.setAction(act); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the shader node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttShadeMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); BaseAction act2 = LairConstants.actionMayaMiShader(); act2.setSingleParamValues(act); mod.setAction(act2); JobReqs req = mod.getJobRequirements(); req.addSelectionKey("MentalRay"); mod.setJobRequirements(req); mod.setExecutionMethod(ExecutionMethod.Parallel); mod.setBatchSize(100); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the images node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttImages); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("TexturePath", "$WORKING"); mod.setAction(act); JobReqs req = mod.getJobRequirements(); req.addSelectionKey("MentalRay"); mod.setJobRequirements(req); mod.setExecutionMethod(ExecutionMethod.Parallel); mod.setBatchSize(5); client.modifyProperties(user, view, mod); } logLine( "All Done. Remember to set your export set on the mod node " + "if you want to export a custom part of the body"); } catch (PipelineException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } }