@Override public boolean produceUE(ForgeDirection outputDirection) { if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN) { float provide = this.getProvide(outputDirection); if (provide > 0) { TileEntity outputTile = VectorHelper.getConnectorFromSide(this.worldObj, new Vector3(this), outputDirection); IElectricityNetwork outputNetwork = ElectricityHelper.getNetworkFromTileEntity(outputTile, outputDirection); if (outputNetwork != null) { ElectricityPack powerRequest = outputNetwork.getRequest(this); if (powerRequest.getWatts() > 0) { ElectricityPack sendPack = ElectricityPack.min( ElectricityPack.getFromWatts(this.getEnergyStored(), this.getVoltage()), ElectricityPack.getFromWatts(provide, this.getVoltage())); float rejectedPower = outputNetwork.produce(sendPack, this); this.provideElectricity(sendPack.getWatts() - rejectedPower, true); return true; } } else if (outputTile instanceof IElectrical) { float requestedEnergy = ((IElectrical) outputTile).getRequest(outputDirection.getOpposite()); if (requestedEnergy > 0) { ElectricityPack sendPack = ElectricityPack.min( ElectricityPack.getFromWatts(this.getEnergyStored(), this.getVoltage()), ElectricityPack.getFromWatts(provide, this.getVoltage())); float acceptedEnergy = ((IElectrical) outputTile) .receiveElectricity(outputDirection.getOpposite(), sendPack, true); this.setEnergyStored(this.getEnergyStored() - acceptedEnergy); return true; } } } } return false; }
@Override public int charge(ItemStack stack, int energyInput) { IItemElectric item = (IItemElectric) Item.itemsList[stack.itemID]; double wattsInput = energyInput / getPowerSystem().getInternalEnergyPerOutput(); ElectricityPack consumed = item.onReceive(ElectricityPack.getFromWatts(wattsInput, 120), stack); return MathHelper.floor_double( (wattsInput - consumed.getWatts()) * getPowerSystem().getInternalEnergyPerOutput()); }
@RuntimeInterface(clazz = "ic2.api.energy.tile.IEnergySink", modID = "IC2") public double injectEnergyUnits(ForgeDirection direction, double amount) { if (this.getInputDirections().contains(direction)) { float convertedEnergy = (float) (amount * Compatibility.IC2_RATIO); ElectricityPack toSend = ElectricityPack.getFromWatts(convertedEnergy, this.getVoltage()); float receive = this.receiveElectricity(direction, toSend, true); // Return the difference, since injectEnergy returns left over // energy, and // receiveElectricity returns energy used. return Math.round(amount - receive * Compatibility.TO_IC2_RATIO); } return amount; }