/** spawns a pickup for every enemy marked as "should spawn a pickup" */ private void spawnPickups() { for (IEnemy enemy : enemyManager.getEnemies()) { if (enemy.shouldSpawnPickup()) { pickupManager.addPickup( new WeaponPickup(enemy.getShip().getPositionClone(), enemy.getWeapon().getName())); } } }
private void checkCollisions() { final List<IBullet> playerBullets = bulletManager.getBulletsFrom(PlayerID.PLAYER1); final List<IBullet> enemyBullets = bulletManager.getBulletsFrom(PlayerID.ENEMY); // Check player bullets against enemies for (IBullet b : playerBullets) { for (IEnemy e : enemyManager.getEnemies()) { if (b.collidesWith(e.getShip())) { e.getShip().receiveDamage(b.getDamage()); pcs.firePropertyChange(Constants.EVENT_ENEMY_DAMAGED, null, e.getShip()); b.markForRemoval(); } } } // Check enemy bullets against player if (!player.isInvincible()) { for (IBullet b : enemyBullets) { if (b.collidesWith(player.getShip())) { player.getShip().receiveDamage(b.getDamage()); pcs.firePropertyChange(Constants.EVENT_ENTITY_INVINCIBLE, null, player); b.markForRemoval(); break; } } } // Check Items against player for (int i = 0; i < pickupManager.getPickups().size(); i++) { WeaponPickup wp = pickupManager.getPickups().get(i); if (wp.collidesWith(player.getShip())) { player.giveWeapon(WeaponFactory.getNewWeapon(wp.getObjectName())); pickupManager.removePickup(i); i--; } } }