/** * Renders (draws) the whole screen, and then flips the double buffer, so that the newly rendered * screen is visible. * * @priority 3 */ public static void render() { try { currentGame.render(Video.getDisplaySurface()); } catch (Exception e) { handleException(e); } Video.flip(); }
/** * Gets the surface the game is being drawn to. This will not have an alpha channel. * * @return The display's surface. */ public static Surface getDisplaySurface() { return Video.getDisplaySurface(); }