@Override public void applyToWorld(World w, int leftBoundary, int rightBoundary) { int surf = 0, x = leftBoundary + (rightBoundary - leftBoundary) / 2; // find surface while (w.getTerrainAt(x, surf) == World.AIR) { surf++; } makeSpawnShop(w, x, surf); int center = leftBoundary + (rightBoundary - leftBoundary) / 2; for (int i = center - 25; i < center + 25; i++) { for (int y = surf - 10; y > 0; y--) { w.setTerrainAt(i, y, World.AIR); } } for (int i = leftBoundary; i < rightBoundary; i++) { for (int y = (int) (0.2F * w.getHeight()); y < w.getHeight() * mineDepth; y++) { if (w.getTerrainAt(i, y) == World.AIR && w.getSeed().nextDouble() <= 0.1) { w.setTerrainAt(i, y, World.TORCH); } } } }
// this does not work properly. (exploration is not exhaustive, essentially a raycast-to-hit) private static boolean[][] checkCluster( World w, int scrapType, int x, int y, boolean[][] okayBlocks) { ArrayList<int[]> currentBlocks = new ArrayList<int[]>(0); currentBlocks.add(new int[] {x, y}); int blockTally = 0; int talliger = 0; while (blockTally < threshold && currentBlocks.size() > talliger) { int[] block = currentBlocks.get(talliger); if (w.getTerrainAt(block[0], block[1]) != scrapType) { // if it's not the scrap "limiter" blockTally++; // count this block // add blocks exploring out from center if (block[0] >= x && block[0] < w.getWidth() - 1) { currentBlocks.add(new int[] {block[0] + 1, block[1]}); } if (block[0] <= x && block[0] > 0) { currentBlocks.add(new int[] {block[0] - 1, block[1]}); } if (block[1] >= y && block[1] < w.getHeight() - 1) { currentBlocks.add(new int[] {block[0], block[1] + 1}); } if (block[1] <= y && block[1] > 0) { currentBlocks.add(new int[] {block[0], block[1] - 1}); } } okayBlocks[block[0]][block[1]] = true; // say that this block has been checked out as part of a cluster talliger++; // remove checked block } if (blockTally < threshold) { // if it was too small // System.out.println("cluster too small"); for (int i = 0; i < talliger; i++) { w.setTerrainAt( currentBlocks.get(i)[0], currentBlocks.get(i)[1], scrapType); // replace it with air } } else { // System.out.println("cluster checks out"); } return okayBlocks; }