示例#1
0
 @Override
 public void run() {
   try {
     SocketUtil._sendMessage(msg);
   } catch (Exception e) {
   }
 }
示例#2
0
  @Override
  public void run() {
    PortMapping desiredMapping =
        new PortMapping(8888, SocketUtil.getLocalIP(), PortMapping.Protocol.UDP, "My Port Mapping");

    UpnpService upnpService = new UpnpServiceImpl(new PortMappingListener(desiredMapping));

    upnpService.getControlPoint().search();

    boolean disconnected = false;

    Response r = null;
    while (!disconnected) {
      try {
        r = SocketUtil._waitForResponse();
      } catch (IOException e) {
        e.printStackTrace();
      }

      InetAddress ip = r.ip;
      int socket_index = 0;
      boolean found = false;
      System.out.println("Message: ");
      System.out.println(Arrays.toString(r.data));
      System.out.println("Existing IPs: ");
      System.out.println(SocketUtil.otherIPs.toString());
      for (; socket_index < SocketUtil.otherIPs.size(); socket_index++) {
        if (SocketUtil.otherIPs.get(socket_index).equals(ip)) {
          found = true;
          break;
        }
      }

      if (found) {
        SocketUtil.fireIncomingMessageEvent(socket_index, r.data);
      } else {
        // We don't have this ip yet, probably a new player
        if (r.data[0].equals("connect")) {
          // brand new player, add their ip and send them the list
          // of other players
          try {
            String other_ips_string = Arrays.toString(SocketUtil.otherIPs.toArray());
            other_ips_string.replaceAll("\\[\\]", "");
            System.out.println("Sending other ip string: " + other_ips_string);
            SocketUtil._sendMessage(other_ips_string, r.ip);
          } catch (IOException e) {
            e.printStackTrace();
          }
          SocketUtil.otherIPs.add(r.ip);
          SocketUtil.firePlayerJoinedEvent();
        } else if (r.data[0].equals("join")) {
          // the connecting player has already received a player list
          // from someone else, just need to add their ip to our list
          SocketUtil.otherIPs.add(r.ip);
          SocketUtil.firePlayerJoinedEvent();
        }
      }
    }
  }
示例#3
0
  @Override
  public void run() {
    try {
      // add the 'server' player's ip to the list
      SocketUtil.otherIPs.add(InetAddress.getByName(ip));
    } catch (UnknownHostException e1) {
      e1.printStackTrace();
    }

    // Send an 'connect' message to the ip we're opening a connection to
    // This will cause the receiving client to respond with a list of
    // IPs for any other clients (this is probably hilariously insecure)
    try {
      SocketUtil._sendMessage("connect", SocketUtil.otherIPs.get(0));
    } catch (IOException e) {
      e.printStackTrace();
    }

    Response r = null;
    try {
      r = SocketUtil._waitForResponse();
    } catch (IOException e) {
      e.printStackTrace();
    }

    for (int i = 0; i < r.data.length; i++) {
      System.out.println("other player: " + r.data[i]);
      if (r.data[i].length() == 0) continue;
      // Also send a join message to all other clients so that they
      // will have this client's IP
      try {
        SocketUtil._sendMessage("join", InetAddress.getByName(r.data[i]));
        SocketUtil.otherIPs.add(InetAddress.getByName(r.data[i]));
      } catch (IOException e) {
        e.printStackTrace();
      }

      // Add a player for each client
      SocketUtil.firePlayerJoinedEvent();
    }

    // start listening for incoming messages
    new Thread(new ListenForIncomingTask()).start();
  }