@Override protected void drawGlyphList(SunGraphics2D sg2d, GlyphList gl) { /* * The native drawGlyphList() only works with two composite types: * - CompositeType.SrcOver (with any extra alpha), or * - CompositeType.Xor */ Composite comp = sg2d.composite; if (comp == AlphaComposite.Src) { /* * In addition to the composite types listed above, the logic * in OGL/D3DSurfaceData.validatePipe() allows for * CompositeType.SrcNoEa, but only in the presence of an opaque * color. If we reach this case, we know the color is opaque, * and therefore SrcNoEa is the same as SrcOverNoEa, so we * override the composite here. */ comp = AlphaComposite.SrcOver; } rq.lock(); try { validateContext(sg2d, comp); enqueueGlyphList(sg2d, gl); } finally { rq.unlock(); } }
private void enqueueGlyphList(final SunGraphics2D sg2d, final GlyphList gl) { // assert rq.lock.isHeldByCurrentThread(); RenderBuffer buf = rq.getBuffer(); final int totalGlyphs = gl.getNumGlyphs(); int glyphBytesRequired = totalGlyphs * BYTES_PER_GLYPH_IMAGE; int posBytesRequired = gl.usePositions() ? totalGlyphs * BYTES_PER_GLYPH_POSITION : 0; int totalBytesRequired = 24 + glyphBytesRequired + posBytesRequired; final long[] images = gl.getImages(); final float glyphListOrigX = gl.getX() + 0.5f; final float glyphListOrigY = gl.getY() + 0.5f; // make sure the RenderQueue keeps a hard reference to the FontStrike // so that the associated glyph images are not disposed while enqueued rq.addReference(gl.getStrike()); if (totalBytesRequired <= buf.capacity()) { if (totalBytesRequired > buf.remaining()) { // process the queue first and then enqueue the glyphs rq.flushNow(); } rq.ensureAlignment(20); buf.putInt(DRAW_GLYPH_LIST); // enqueue parameters buf.putInt(totalGlyphs); buf.putInt(createPackedParams(sg2d, gl)); buf.putFloat(glyphListOrigX); buf.putFloat(glyphListOrigY); // now enqueue glyph information buf.put(images, 0, totalGlyphs); if (gl.usePositions()) { float[] positions = gl.getPositions(); buf.put(positions, 0, 2 * totalGlyphs); } } else { // queue is too small to accomodate glyphs; perform // the operation directly on the queue flushing thread rq.flushAndInvokeNow( new Runnable() { public void run() { drawGlyphList( totalGlyphs, gl.usePositions(), gl.isSubPixPos(), gl.isRGBOrder(), sg2d.lcdTextContrast, glyphListOrigX, glyphListOrigY, images, gl.getPositions()); } }); } }