protected D3DSurfaceData( WComponentPeer peer, D3DGraphicsConfig gc, int width, int height, Image image, ColorModel cm, int numBackBuffers, int swapEffect, VSyncType vSyncType, int type) { super(getCustomSurfaceType(type), cm); this.graphicsDevice = gc.getD3DDevice(); this.peer = peer; this.type = type; this.width = width; this.height = height; this.offscreenImage = image; this.backBuffersNum = numBackBuffers; this.swapEffect = swapEffect; this.syncType = vSyncType; initOps(graphicsDevice.getScreen(), width, height); if (type == WINDOW) { // we put the surface into the "lost" // state; it will be restored by the D3DScreenUpdateManager // prior to rendering to it for the first time. This is done // so that vram is not wasted for surfaces never rendered to setSurfaceLost(true); } else { initSurface(); } setBlitProxyKey(gc.getProxyKey()); }
/** * Creates a SurfaceData object representing an off-screen buffer (either a plain surface or * Texture). */ public static D3DSurfaceData createData( D3DGraphicsConfig gc, int width, int height, ColorModel cm, Image image, int type) { if (type == RT_TEXTURE) { boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE; int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA; if (!gc.getD3DDevice().isCapPresent(cap)) { type = RT_PLAIN; } } D3DSurfaceData ret = null; try { ret = new D3DSurfaceData( null, gc, width, height, image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT, type); } catch (InvalidPipeException ipe) { // try again - we might have ran out of vram, and rt textures // could take up more than a plain surface, so it might succeed if (type == RT_TEXTURE) { // If a RT_TEXTURE was requested do not attempt to create a // plain surface. (note that RT_TEXTURE can only be requested // from a VI so the cast is safe) if (((SunVolatileImage) image).getForcedAccelSurfaceType() != RT_TEXTURE) { type = RT_PLAIN; ret = new D3DSurfaceData( null, gc, width, height, image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT, type); } } } return ret; }