/** * Retrieve the link list of all chest items. * * @return LinkedList<ItemInstance> */ private LinkedList<ItemInstance> getChestItems() { LinkedList<ItemInstance> itemList = new LinkedList<ItemInstance>(); for (int i = 0; i < tfChestItems.length; i++) { ItemInstance tItem = getItem(false, i); if (tItem != null) itemList.insert(tItem); } return (itemList.getSize() < 1) ? null : itemList; }
public boolean updateRoom() { if (!validateRoom()) return false; room.setStud(isStud.isSelected()); if (jrBooty[0].isSelected()) { room.setChest(null); } else if (jrBooty[1].isSelected() || jrBooty[2].isSelected()) { Chest chest = new Chest(); chest.setGold(Integer.parseInt(tfChestGold.getText().trim())); chest.setTrapType(Trap.type(cmbChestTrap.getSelectedIndex())); chest.setLockLevel(Byte.parseByte(tfChestTrapLevel.getText().trim())); chest.setItems(getChestItems()); chest.setMagicLock(isMagicLock.isSelected()); room.setChest(chest); } room.setItem(getItem(true, 0)); for (byte i = 0; i < Util.MON_MAXSTACKSIZE; i++) { Monster tMon = getMonster(tfLairedMonsterName[i]); if (tMon != null) room.setLairedMonster(tMon, i); } LinkedList<LinkedList<MonsterInstance>> monStacks = new LinkedList<LinkedList<MonsterInstance>>(); for (byte i = 0; i < tfMonsters.length; i++) { Monster tMon = getMonster(tfMonsters[i]); if (tMon != null) { LinkedList<MonsterInstance> monList = new LinkedList<MonsterInstance>(); for (int j = 0; j < Byte.parseByte(tfMonsterCounts[i].getText().trim()); i++) monList.insert(tMon.createInstance()); monStacks.insert(monList); } } for (MonsterClass mc : MonsterClass.values()) room.setMonsterType(mc, monsterTypes[mc.value()].isSelected()); return true; }