示例#1
0
 /** basic initializing of things that only need to be called once */
 public void initGame() {
   chatNode = draftLayout.getChatNode();
   tickerReel = draftLayout.getTickerReel();
   if (client != null) {
     cardsInHand = client.getHand();
     assignedRegion = client.getRegion();
   }
   if (testing) {
     CardDeck cardDeck = new CardDeck(EnumRegion.USA_MOUNTAIN);
     EnumPolicy[] deck = cardDeck.drawCards();
     draftLayout.getHand().setPolicies(deck);
     System.out.println(Arrays.deepToString(deck));
   }
   if (cardsInHand != null) {
     getDraftLayout()
         .getHand()
         .setPolicies(cardsInHand.toArray(new EnumPolicy[cardsInHand.size()]));
   }
   System.out.println(assignedRegion);
   getDraftLayout().getSummaryBar().setRegion(assignedRegion);
 }
示例#2
0
 public GUI(Client client, LocalDataContainer localDataContainer) {
   super();
   this.client = client;
   this.localDataContainer = localDataContainer;
   assignedRegion = client.getRegion();
 }