private void LineUpBirds(float start) { if (birdSprites == null) return; int size = birdSprites.size(); for (int i = 0; i < size; i++) { BirdSprite cur = birdSprites.get(i); cur.setX(start); cur.setAngle(0); cur.setSpeed(0); start -= (Bird.getBirdWith() + 10); } }
public void moveoutofRightBound() { bird.setX(GameActivity.getCameraWidth() + Bird.getBirdWith() * 2); setBirdSpritePosition(); }