// updates slot visibility protected void updateSlots() { firstSlotId = slider.getValue() * columns; lastSlotId = Math.min(slotCount, firstSlotId + getDisplayedRows() * columns); int xd = border.w + xOffset; int yd = border.h + yOffset; if (shouldDrawName()) { yd += textBackground.h; } for (Object o : inventorySlots.inventorySlots) { Slot slot = (Slot) o; if (shouldDrawSlot(slot)) { // calc position of the slot int offset = slot.getSlotIndex() - firstSlotId; int x = (offset % columns) * this.slot.w; int y = (offset / columns) * this.slot.h; slot.xDisplayPosition = xd + x + 1; slot.yDisplayPosition = yd + y + 1; if (this.right) { slot.xDisplayPosition += parent.realWidth; } else { slot.xDisplayPosition -= this.xSize; } } else { slot.xDisplayPosition = 0; slot.yDisplayPosition = 0; } } }
// updates slot visibility public void updateSlots() { // calculate displayed slots firstSlotId = slider.getValue() * columns; lastSlotId = Math.min(slotCount, firstSlotId + rows * columns); for (Slot slot : container.inventorySlots) { if (shouldDrawSlot(slot)) { // calc position of the slot int offset = slot.getSlotIndex() - firstSlotId; int x = (offset % columns) * GuiDynInventory.slot.w; int y = (offset / columns) * GuiDynInventory.slot.h; slot.xDisplayPosition = xOffset + x + 1; slot.yDisplayPosition = yOffset + y + 1; } else { slot.xDisplayPosition = 0; slot.yDisplayPosition = 0; } } }