@Override public void shoot() { Bullet bullet = new Bullet(ripley.getX(), ripley.getY(), ripley.getAnimation().getRotation()); bullet.setPosition(ripley.calculateX(bullet, true), ripley.calculateY(bullet, true)); if (ripley.getAmmo() > 0) { ripley.getWorld().addActor(bullet); ripley.setAmmo(ripley.getAmmo() - 1); } }