public static void getPlayerAnimIndex(Client c, String weaponName) { c.playerStandIndex = 0x328; c.playerTurnIndex = 0x337; c.playerWalkIndex = 0x333; c.playerTurn180Index = 0x334; c.playerTurn90CWIndex = 0x335; c.playerTurn90CCWIndex = 0x336; c.playerRunIndex = 0x338; if (weaponName.contains("halberd") || weaponName.contains("hasta") || weaponName.contains("guthan") || weaponName.contains("sceptre")) { c.playerStandIndex = 809; c.playerWalkIndex = 1146; c.playerRunIndex = 1210; return; } if (weaponName.contains("sled")) { c.playerStandIndex = 1461; c.playerWalkIndex = 1468; c.playerRunIndex = 1467; return; } if (weaponName.contains("dharok")) { c.playerStandIndex = 0x811; c.playerWalkIndex = 2064; return; } if (weaponName.contains("ahrim")) { c.playerStandIndex = 809; c.playerWalkIndex = 1146; c.playerRunIndex = 1210; return; } if (weaponName.contains("verac")) { c.playerStandIndex = 1832; c.playerWalkIndex = 1830; c.playerRunIndex = 1831; return; } if (weaponName.contains("wand") || weaponName.contains("staff")) { c.playerStandIndex = 809; c.playerRunIndex = 1210; c.playerWalkIndex = 1146; return; } if (weaponName.contains("karil")) { c.playerStandIndex = 2074; c.playerWalkIndex = 2076; c.playerRunIndex = 2077; return; } if (weaponName.contains("2h sword") || weaponName.contains("godsword") || weaponName.contains("saradomin sw")) { c.playerStandIndex = 7047; c.playerWalkIndex = 7046; c.playerRunIndex = 7039; c.playerTurnIndex = 7044; c.playerTurn180Index = 7044; c.playerTurn90CWIndex = 7044; c.playerTurn90CCWIndex = 7044; return; } if (weaponName.contains("bow")) { c.playerStandIndex = 808; c.playerWalkIndex = 819; c.playerRunIndex = 824; return; } switch (c.playerEquipment[c.playerWeapon]) { case 4151: c.playerWalkIndex = 1660; c.playerRunIndex = 1661; break; case 8004: case 7960: c.playerStandIndex = 2065; c.playerWalkIndex = 2064; break; case 6528: c.playerStandIndex = 0x811; c.playerWalkIndex = 2064; c.playerRunIndex = 1664; break; case 4153: c.playerStandIndex = 1662; c.playerWalkIndex = 1663; c.playerRunIndex = 1664; break; case 10887: c.playerStandIndex = 5869; c.playerWalkIndex = 5867; c.playerRunIndex = 5868; break; case 11694: case 11696: case 11730: case 11698: case 11700: c.playerStandIndex = 7047; c.playerWalkIndex = 7046; c.playerRunIndex = 7039; c.playerTurnIndex = 7044; c.playerTurn180Index = 7044; c.playerTurn90CWIndex = 7044; c.playerTurn90CCWIndex = 7044; break; case 1305: c.playerStandIndex = 809; break; } }