示例#1
0
 public static int getEquipScore(RoleGoods roleGoods) {
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
   if (null == goodsBase || !goodsBase.isEquipment()) {
     return 0;
   }
   AttriBuffer buffer = getAttriBuffer(roleGoods);
   if (null == buffer || buffer.isEmpty()) {
     return 0;
   }
   return GameContext.getAttriApp().getAttriBattleScore(buffer);
 }
示例#2
0
 /**
  * 获得道具全部属性,包含模板属性
  *
  * @return
  */
 public static AttriBuffer getAttriBuffer(RoleGoods roleGoods) {
   AttriBuffer buffer = AttriBuffer.createAttriBuffer();
   // 模板属性
   int goodsId = roleGoods.getGoodsId();
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(goodsId);
   if (goodsBase == null) {
     return buffer;
   }
   buffer.append(goodsBase.getAttriItemList());
   if (GoodsType.GoodsRune.getType() == goodsBase.getGoodsType()) {
     buffer.append(buildRandomAttri(roleGoods));
     return buffer;
   }
   if (!goodsBase.isEquipment()) {
     // 非装备
     return buffer;
   }
   buffer.append(
       GameContext.getEquipApp()
           .getBaseAttriBuffer(goodsId, roleGoods.getQuality(), roleGoods.getStar()));
   // 获得强化属性
   buffer.append(
       GameContext.getEquipApp()
           .getStrengthenAttriBuffer(
               goodsId,
               roleGoods.getQuality(),
               roleGoods.getStar(),
               roleGoods.getStrengthenLevel()));
   buffer.append(buildRandomAttri(roleGoods));
   // 获得镶嵌宝石属性
   buffer.append(getMosaicArrti(roleGoods));
   return buffer;
 }
示例#3
0
 public static int get(AttributeType attriType, AttriBuffer buffer) {
   AttriItem item = buffer.getAttriItem(attriType);
   if (null == item) {
     return 0;
   }
   return (int) item.getValue();
 }