示例#1
0
文件: Fort.java 项目: rean1m5/lucera2
  public void removeOwner(boolean updateDB) {
    setFortState(0, 0);
    L2Clan clan = getOwnerClan();

    if (clan != null) {
      for (L2PcInstance member : clan.getOnlineMembers(0)) {
        removeResidentialSkills(member);
        member.sendSkillList();
      }

      clan.setHasFort(0);
      clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
      setOwnerClan(null);
      if (updateDB) updateOwnerInDB();
    }
  }
示例#2
0
文件: Fort.java 项目: rean1m5/lucera2
  /**
   * This method will set owner for Fort
   *
   * @param clan
   * @param updateClanPoints
   */
  public boolean setOwner(L2Clan clan, boolean updateClansReputation) {
    ClanHall hall = ClanHallManager.getInstance().getClanHallByOwner(clan);
    if (hall != null) {
      clan.broadcastToOnlineMembers(
          new SystemMessage(SystemMessageId.S1)
              .addString("Вы потеряли ваш кланхолл " + hall.getName()));
      ClanHallManager.getInstance().setFree(hall.getId());
      AuctionManager.getInstance().initNPC(hall.getId());
    }
    if (clan.getAuctionBiddedAt() > 0) {
      Auction a = AuctionManager.getInstance().getAuction(clan.getAuctionBiddedAt());
      if (a != null) {
        a.cancelAuction();
        clan.broadcastToOnlineMembers(
            new SystemMessage(SystemMessageId.S1).addString("Ваше участие в аукционе отменено"));
      }
    }

    if (updateClansReputation) updateClansReputation(clan, false); // update reputation first

    for (L2PcInstance member : clan.getOnlineMembers(0)) {
      giveResidentialSkills(member);
      member.sendSkillList();
    }

    // Remove old owner
    if (getOwnerClan() != null && (clan != null && clan != getOwnerClan())) {
      updateClansReputation(clan, true);
      L2PcInstance oldLord = getOwnerClan().getLeader().getPlayerInstance();
      if (oldLord != null && oldLord.getMountType() == 2) oldLord.dismount();
      removeOwner(true);
    }
    setFortState(0, 0); // initialize fort state
    //	if clan already have castle, don't store him in fortress
    if (clan.getHasCastle() > 0) {
      getSiege()
          .announceToPlayer(
              new SystemMessage(SystemMessageId.S1).addString("Форт снова пренадлежит NPC"),
              0,
              false);
      return false;
    } else {
      getSpawnManager().spawnSpecialEnvoys();
      ThreadPoolManager.getInstance()
          .scheduleGeneral(
              new ScheduleSpecialEnvoysDeSpawn(this),
              1 * 60 * 60 * 1000); // Prepare 1hr task for special envoys despawn
      // if clan have already fortress, remove it
      if (clan.getHasFort() > 0) FortManager.getInstance().getFortByOwner(clan).removeOwner(true);

      setOwnerClan(clan);
      _ownerId = clan.getClanId();
      updateOwnerInDB(); // Update in database

      if (getSiege().getIsInProgress()) { // If siege in progress
        if (Config.FORTSIEGE_REWARD_ID > 0) {
          clan.getWarehouse()
              .addItem(
                  "Siege", Config.FORTSIEGE_REWARD_ID, Config.FORTSIEGE_REWARD_COUNT, null, null);
          if (clan.getLeader().getPlayerInstance() != null)
            clan.getLeader()
                .getPlayerInstance()
                .sendMessage(
                    "Your clan obtain "
                        + Config.FORTSIEGE_REWARD_COUNT
                        + " "
                        + ItemTable.getInstance().getItemName(Config.FORTSIEGE_REWARD_ID));
        }

        getSiege().endSiege();
      }
      return true;
    }
  }