private boolean RenderWarheadInWorld( RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) { if (world.getBlockMetadata(x, y, z) != 12 && world.getBlockMetadata(x, y, z) != 0 && world.getBlockMetadata(x, y, z) != 15) { block.setBlockBounds(0.1F, 0.0F, 0.1F, 0.9F, 0.7F, .9F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.2F, 0.7F, 0.2F, 0.8F, 0.9F, 0.8F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.3F, 0.9F, 0.3F, 0.7F, 1F, 0.7F); renderer.renderStandardBlock(block, x, y, z); } else { block.setBlockBounds(0.0F, 0.0F, 0F, 1F, 0.1F, 1F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0F, 0.1F, 0F, 1F, 1F, .1F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0F, 0.1F, 0.9F, 1F, 1F, 1F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0F, 0.1F, 0.1F, 0.1F, 1F, 0.9F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.9F, 0.1F, 0.1F, 1F, 1F, .9F); renderer.renderStandardBlock(block, x, y, z); } block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); return true; }
private boolean RenderMissileInWorld( RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) { block.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.0F, .9375F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.4375F, 0.75F, 0.0625F, 0.5625F, 0F, 0F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.4375F, 0.75F, 1.0F, 0.5625F, 0F, 0.9375F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(1.0F, 0.75F, 0.4375F, 0.9375F, 0F, 0.5625F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(.0625F, 0.75F, 0.4375F, 0F, 0F, 0.5625F); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); return true; }
private void RenderMissileInInv(RenderBlocks renderer, Block block, int metadata) { Tessellator tesselator = Tessellator.instance; int sideTex = 0; int topTex = 0; for (int i = 0; i < 6; i++) { // Get bounds for each rectangle if (i == 0) block.setBlockBounds(0.4F, 0.95F, 0.4F, 0.6F, 1.0F, 0.6F); else if (i == 1) block.setBlockBounds(0.3F, 0.0F, 0.3F, 0.7F, 0.95F, 0.7F); else if (i == 2) block.setBlockBounds(0.4F, 0F, 0.1F, 0.6F, 0.4F, 0.3F); else if (i == 3) block.setBlockBounds(0.4F, 0F, 0.7F, 0.6F, 0.4F, 0.9F); else if (i == 4) block.setBlockBounds(0.1F, 0F, 0.4F, 0.3F, 0.4F, 0.6F); else if (i == 5) block.setBlockBounds(0.7F, 0F, 0.4F, 0.9F, 0.4F, 0.6F); // Get textures if (i == 0 && metadata != 0 && metadata != 15) { topTex = 15; sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata); } else if (i == 0) { topTex = 18; sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata); } else if (i == 1 && metadata != 0 && metadata != 15) { sideTex = block.getBlockTextureFromSideAndMetadata(1, 1); topTex = block.getBlockTextureFromSideAndMetadata(1, 1); } else if (i == 1) { sideTex = block.getBlockTextureFromSideAndMetadata(1, metadata); topTex = block.getBlockTextureFromSideAndMetadata(1, metadata); } else if (metadata != 0 && metadata != 15) { sideTex = topTex = 15; } else { sideTex = topTex = 18; } GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, sideTex); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, topTex); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, sideTex); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, sideTex); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, sideTex); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, sideTex); tesselator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); }
private void RenderMachineInInv(RenderBlocks renderer, Block block, int metadata) { Tessellator tesselator = Tessellator.instance; block.setBlockBounds(0, 0, 0, 1, 1, 1); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderBottomFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata)); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderTopFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata)); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderEastFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata)); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderWestFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata)); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderNorthFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata)); tesselator.draw(); tesselator.startDrawingQuads(); tesselator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderSouthFace( block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata)); tesselator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
private boolean RenderMachineInWorld( RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) { if (world.getBlockMetadata(x, y, z) < 4) { block.setBlockBounds(0.0F, 0.0F, 0.0F, 1F, 1F, 1F); renderer.renderStandardBlock(block, x, y, z); } else if (world.getBlockMetadata(x, y, z) == 4) { block.setBlockBounds(0, 0, 0, 1, 0.5f, 1); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.25f, 0.5f, 0.25f, 0.75f, 0.625f, 0.75f); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.625f, 0.625f, 0.625f, 0.375f, 1, 0.375f); renderer.renderStandardBlock(block, x, y, z); } else if (world.getBlockMetadata(x, y, z) == 5) { block.setBlockBounds(0, 0, 0, 1, 0.125f, 1); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.625f, .125f, 0.625f, 0.375f, 0.375f, 0.375f); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0, 0.375f, 0, 1, 0.5f, 1); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0, 0.5f, 0.875f, 1, 0.875f, 1); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0, 0.5f, 0, 1, 0.875f, 0.125f); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0, 0.5f, 0.875f, 1, 0.875f, 1); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0, 0.5f, 0.125f, 0.125f, 0.875f, 0.875f); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.875f, 0.5f, 0.125f, 1, 0.875f, 0.875f); renderer.renderStandardBlock(block, x, y, z); block.setBlockBounds(0.375f, 0.5f, 0.375f, 0.625f, 1, 0.625f); renderer.renderStandardBlock(block, x, y, z); } return true; }