public void machineStateChanged(MachineStateChangeEvent evt) { MachineState state = evt.getState(); if (!state.isConnected() || state.getState() == MachineState.State.RESET) { if (updateThread != null) { updateThread.interrupt(); } SwingUtilities.invokeLater( new Runnable() { public void run() { dispose(); } }); } }
public void machineStateChanged(MachineStateChangeEvent evt) { MachineState state = evt.getState(); // TODO: Do we handle reset correctly? if (state.isBuilding() || !state.isConnected()) { if (updateThread != null) { updateThread.interrupt(); } if (pollThread != null) { pollThread.interrupt(); } SwingUtilities.invokeLater( new Runnable() { public void run() { dispose(); } }); } }