/** Executes step method for each car and adds them to their new position */
  private void moveCars() {
    this.carsToRemove.clear();
    this.positionsToCheck.clear();

    // Cars compute their new position
    for (Car car : travelingCars) car.move();

    // Move cars in the map
    for (Car car : travelingCars) {
      int x = car.getX();
      int y = car.getY();

      // Move car
      if (!this.isPositionOutOfBounds(x, y)) {
        map.moveTo(car, x, y);
        this.addPositionToCheck(car.getPosition().getGridPoint());
      }
      // Car moved out of the map. Add for removal
      else {
        this.addCarToRemove(car);
      }
    }

    // Remove cars out of bounds
    for (Car car : this.carsToRemove) {
      remove(car);
    }

    // Manage collisions
    for (String posId : this.positionsToCheck.keySet()) {
      GridPoint pos = this.positionsToCheck.get(posId);
      int x = pos.getX();
      int y = pos.getY();

      if (this.getNumElements(x, y) > 1) {
        Collision col = new Collision(x, y, map);
        Iterable<TrafficElement> elements = map.getObjectsAt(x, y);
        remove(elements);

        context.add(col);
        map.moveTo(col, x, y);

        this.collisions.add(col);
      }
    }
  }
示例#2
0
  public void infect() {
    GridPoint pt = grid.getLocation(this);
    List<Object> humans = new ArrayList<Object>();
    for (Object obj : grid.getObjectsAt(pt.getX(), pt.getY())) {
      if (obj instanceof Human) {
        humans.add(obj);
      }
    }

    if (humans.size() > 0) {
      int index = RandomHelper.nextIntFromTo(0, humans.size() - 1);
      Object obj = humans.get(index);
      NdPoint spacePt = space.getLocation(obj);
      Context<Object> context = ContextUtils.getContext(obj);
      context.remove(obj);
      Zombie zombie = new Zombie(space, grid);
      context.add(zombie);
      space.moveTo(zombie, spacePt.getX(), spacePt.getY());
      grid.moveTo(zombie, pt.getX(), pt.getY());

      Network<Object> net = (Network<Object>) context.getProjection("infection network");
      net.addEdge(this, zombie);
    }
  }
 /**
  * Adds a car to the simulation
  *
  * @param car
  */
 private void add(Car car) {
   travelingCars.add(car);
   context.add(car);
   map.moveTo(car, car.getX(), car.getY());
 }