public boolean isAimingAtTarget(World world, int x, int y, int z, double[] t) { double[] tg = ReikaPhysicsHelper.cartesianToPolar(x - t[0], y - t[1], z - t[2]); tg[1] = Math.abs(tg[1]) - 90; float phi2 = phi; while (phi2 < 0) phi2 += 360; while (phi2 >= 360) phi2 -= 360; // ReikaJavaLibrary.pConsole("PHI: "+phi2+" THETA: "+theta+" for "+tg[2]+", "+tg[1]); if (tg[2] - phi2 > 180) tg[2] -= 360; if (!ReikaMathLibrary.approxr(theta, tg[1], 5)) return false; if (!ReikaMathLibrary.approxr(phi2, tg[2], 5)) return false; return true; }
@SubscribeEvent public void markChunkCache(SetBlockEvent evt) { if (!evt.world.isRemote) { WorldChunk wc = new WorldChunk(evt.world, evt.chunkLocation); Collection<CrystalLink> c = losCache.get(wc); if (c != null) { for (CrystalLink l : c) { WorldLocation l1 = l.loc1; WorldLocation l2 = l.loc2; double[] angs = ReikaPhysicsHelper.cartesianToPolar( l1.xCoord - l2.xCoord, l1.yCoord - l2.yCoord, l1.zCoord - l2.zCoord); double[] angs2 = ReikaPhysicsHelper.cartesianToPolar( l1.xCoord - evt.xCoord, l1.yCoord - evt.yCoord, l1.zCoord - evt.zCoord); // Only check link if block near it if (ReikaMathLibrary.approxrAbs(angs[1], angs2[1], 3) && ReikaMathLibrary.approxrAbs(angs[2], angs2[2], 3)) { l.hasLOS = false; // Kill active flows if blocked for (CrystalFlow p : flows.get(evt.world.provider.dimensionId)) { if (!toBreak.contains(p) && p.containsLink(l) && !p.checkLineOfSight(l)) { // make only link check, not entire path CrystalNetworkLogger.logFlowBreak(p, FlowFail.SIGHT); this.schedulePathBreak(p); } } } } } } }
public void adjustAim(World world, int x, int y, int z, double[] t) { if (t[3] != 1) return; double dx = x + 0.5 - t[0]; double dy = y + 0.5 - t[1]; double dz = z + 0.5 - t[2]; double[] tg = ReikaPhysicsHelper.cartesianToPolar(dx, dy, dz); tg[1] = Math.abs(tg[1]) - 90 + 0.25; // ReikaJavaLibrary.pConsole("PHI: "+phi+" THETA: "+theta+" for "+tg[2]+", "+tg[1]); if (tg[2] - phi > 180) tg[2] -= 360; float movespeed = 1F; if (phi < tg[2]) phi += movespeed * 2; if (phi > tg[2]) phi -= movespeed * 2; if (theta < tg[1]) theta += movespeed; if (theta > tg[1]) theta -= movespeed; if (theta < MAXLOWANGLE && dir == 1) theta = MAXLOWANGLE; if (theta > -MAXLOWANGLE && dir == -1) theta = MAXLOWANGLE; }
public void render(double x, double y, double z, int color, boolean inworld) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); Tessellator v5 = Tessellator.instance; spline.render(v5, 0.5, 0.5, 0.5, color, inworld, true, 32); IIcon ico = ChromaIcons.FADE.getIcon(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); BlendMode.ADDITIVEDARK.apply(); ReikaTextureHelper.bindTerrainTexture(); GL11.glPushMatrix(); GL11.glTranslated(0.5, 0.5, 0.5); if (inworld) { RenderManager rm = RenderManager.instance; double dx = x - RenderManager.renderPosX; double dy = y - RenderManager.renderPosY; double dz = z - RenderManager.renderPosZ; double[] angs = ReikaPhysicsHelper.cartesianToPolar(dx, dy, dz); GL11.glRotated(angs[2], 0, 1, 0); GL11.glRotated(90 - angs[1], 1, 0, 0); } double d = 1.25; double pz = 0.05; v5.startDrawingQuads(); int a = 160; v5.setColorRGBA_I(ReikaColorAPI.getColorWithBrightnessMultiplier(color, a / 255F), a); v5.addVertexWithUV(-d, -d, pz, u, v); v5.addVertexWithUV(d, -d, pz, du, v); v5.addVertexWithUV(d, d, pz, du, dv); v5.addVertexWithUV(-d, d, pz, u, dv); v5.draw(); BlendMode.DEFAULT.apply(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); }
private void renderCore( TileEntityLocusPoint tile, double par2, double par4, double par6, float par8) { Tessellator v5 = Tessellator.instance; // this.renderStaticTexture(par2, par4, par6, par8); // BlendMode.ADDITIVEDARK.apply(); BlendMode.ADDITIVE2.apply(); GL11.glPushMatrix(); GL11.glTranslated(0.5, 0.5, 0.5); RenderManager rm = RenderManager.instance; if (tile.hasWorldObj()) { GL11.glRotatef(-rm.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(rm.playerViewX, 1.0F, 0.0F, 0.0F); } else { GL11.glTranslated(0.55, 0.5, 0.5); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(-30, 1, 0, 0); } // ReikaJavaLibrary.pConsole(te.getEnergy()); ReikaTextureHelper.bindTexture(ChromatiCraft.class, "Textures/aurapoint2-grid.png"); for (int i = 0; i < 3; i++) { int alpha = 255 - i * 64; // 255; int tick = (int) ((System.currentTimeMillis() / 250) % 80); // (tile.getTicksExisted()*(i*3+1))%80;//+par8; double u = (tick % 8) / 8D; // tick/80D;//0;//0.125; double v = (tick / 8) / 10D; // 0;//(int)(tick/20)/4D;//0.125; double du = u + 1 / 8D; // u+1/80D;//u+1;//0.9375; double dv = v + 1 / 10D; // v+1;//0.9375; double s = 1 - i * 0.25; // for (double s = 0.5; s >= 0.25; s -= 0.0625) { GL11.glPushMatrix(); double s1 = tile.isInWorld() ? s : s; GL11.glScaled(s1, s1, s1); /* GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); /* double d = 0.5; GL11.glTranslated(d, d, d); GL11.glRotated(rm.playerViewY, 0, 0, 1); GL11.glTranslated(-d, -d, -d); */ if (tile.isInWorld()) { double d = 0.5; GL11.glTranslated(d, d, d); double dx = tile.xCoord + 0.5 - RenderManager.renderPosX; double dy = tile.yCoord + 0.5 - RenderManager.renderPosY; double dz = tile.zCoord + 0.5 - RenderManager.renderPosZ; double[] angs = ReikaPhysicsHelper.cartesianToPolar(dx, dy, dz); GL11.glTranslated(-d, -d, -d); GL11.glRotated(angs[2], 0, 0, 1); } // GL11.glMatrixMode(GL11.GL_MODELVIEW); v5.startDrawingQuads(); v5.setBrightness(240); int color = ReikaColorAPI.getColorWithBrightnessMultiplier(tile.getRenderColor(), alpha / 255F); v5.setColorRGBA_I(color, alpha); v5.addVertexWithUV(-1, -1, 0, u, v); v5.addVertexWithUV(1, -1, 0, du, v); v5.addVertexWithUV(1, 1, 0, du, dv); v5.addVertexWithUV(-1, 1, 0, u, dv); v5.draw(); // GL11.glMatrixMode(GL11.GL_TEXTURE); // GL11.glPopMatrix(); // GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); // } } double s = 0.5; GL11.glScaled(s, s, s); /* ReikaTextureHelper.bindTexture(ChromatiCraft.class, "Textures/Dimension Bump Maps/gray.png"); u = 0; v = 0; du = 1; dv = 1; GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glRotated(angs[2], 0, 1, 0); GL11.glRotated(90-angs[1], 1, 0, 0); GL11.glMatrixMode(GL11.GL_MODELVIEW); v5.startDrawingQuads(); v5.setColorRGBA_I(this.getColor(), alpha); v5.addVertexWithUV(-1, -1, 0, u, v); v5.addVertexWithUV(1, -1, 0, du, v); v5.addVertexWithUV(1, 1, 0, du, dv); v5.addVertexWithUV(-1, 1, 0, u, dv); v5.draw(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); */ GL11.glPopMatrix(); }