private void renderGlow(TileEntityBiomePainter te, float par8, int axis) { Tessellator v5 = Tessellator.instance; v5.setBrightness(240); int c = te.isInWorld() ? ReikaColorAPI.getModifiedHue(0xff0000, (te.getTicksExisted() * 2 + axis * 10) % 360) : 0xffffff; float r = ReikaColorAPI.getRed(c) / 255F; float g = ReikaColorAPI.getGreen(c) / 255F; float b = ReikaColorAPI.getBlue(c) / 255F; GL11.glColor4f(r, g, b, 1); GL11.glPushMatrix(); double s = 0.5; GL11.glTranslated(0.5, 0, 0.5); GL11.glScaled(s, s, s); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); BlendMode.ADDITIVE.apply(); double dy = te.isInWorld() ? 0.5 * Math.sin((te.getTicksExisted() + par8) / 12D + axis / 4D) : 0; if (axis >= 3) { dy = -dy; } double rx = 0; double ry = 0; double rz = 0; GL11.glPushMatrix(); switch (axis) { case 0: case 3: GL11.glTranslated(0, dy, 0); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; case 1: case 4: GL11.glTranslated(dy, 0, 0); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; case 2: case 5: GL11.glTranslated(0, 0, dy); GL11.glRotated(rx, 1, 0, 0); GL11.glRotated(ry, 0, 1, 0); GL11.glRotated(rz, 0, 0, 1); movingFrame.renderAll(te, null); break; } GL11.glPopMatrix(); GL11.glPopMatrix(); }
private void renderInnerFrame(TileEntityBiomePainter te, float par8) { GL11.glPushMatrix(); double d = 0.5; // double ang = te.getTicksExisted()+par8; if (te.isInWorld()) { te.angX += te.rvX; te.angY += te.rvY; te.angZ += te.rvZ; double v = 0.375; te.rvX = v * (1 + 0.5 * Math.sin(Math.toRadians(te.getTicksExisted() + par8))) * (1 + 0.5 * Math.cos(Math.toRadians(90 + te.getTicksExisted() + par8))); te.rvY = v * (1 + 0.25 * Math.sin(Math.toRadians(2 * (te.getTicksExisted() + par8)))) * (1 + 0.5 * Math.cos(Math.toRadians(te.getTicksExisted() + par8))); te.rvZ = v * (1 + 0.5 * Math.sin(Math.toRadians(90 + te.getTicksExisted() + par8))) * (1 + 0.25 * Math.cos(Math.toRadians(2 * (te.getTicksExisted() + par8)))); GL11.glTranslated(d, d, d); GL11.glRotated(te.angX, 1, 0, 0); GL11.glRotated(te.angY, 0, 1, 0); GL11.glRotated(te.angZ, 0, 0, 1); GL11.glTranslated(-d, -d, -d); } GL11.glTranslated(0, -0.25, 0); this.renderModel(te, innerFrame, this.getTextureFolder() + "biomepainterinner.png"); GL11.glPopMatrix(); }