示例#1
0
/**
 * Adjust the specified mins and maxs vectors so that they contain the specified point.
 * @param point Point being added
 * @param mins Min coordinates of the bounding box
 * @param maxs Max coordinates of the bounding box
 */
public static void addPointToBounds(Tuple3f point, Tuple3f mins, Tuple3f maxs) 
	{
	mins.x = Math.min(mins.x, point.x);
	mins.y = Math.min(mins.y, point.y);
	mins.z = Math.min(mins.z, point.z);
	
	maxs.x = Math.max(maxs.x, point.x);
	maxs.y = Math.max(maxs.y, point.y);
	maxs.z = Math.max(maxs.z, point.z);
	}
示例#2
0
文件: Team.java 项目: barryp/q2java
	public String getDeathmatchScoreboardMessage( GameObject victim, GameObject killer, boolean inIntermission ) 
	{
		int xOffset, statHeader, statCaps, headerIndex;
		String s;
		Team otherTeam;
		
		otherTeam   = ( this == TEAM1 ? TEAM2 : TEAM1 );
		xOffset     = ( this == TEAM1 ? 0 : 160 );
		statHeader  = ( this == TEAM1 ? STAT_CTF_TEAM1_HEADER          : STAT_CTF_TEAM2_HEADER          );
		headerIndex = ( this == TEAM1 ? Engine.getImageIndex("ctfsb1") : Engine.getImageIndex("ctfsb2") );
		statCaps    = ( this == TEAM1 ? STAT_CTF_TEAM1_CAPS            : STAT_CTF_TEAM2_CAPS            );

		// display our teamheader
		victim.fEntity.setPlayerStat( statHeader, (short)headerIndex );	

/*		// if during intermission, we must blink our header if we're the winning team (or tie)
		if ( inIntermission && ((int)Game.getGameTime()%2 == 0 ) )	// blink every second
		{
			if ( this.getCaptures() > otherTeam.getCaptures() )
				victim.fEntity.setPlayerStat( statHeader, (short)0 );	
			// Capture tie, check total frags
			else if ( this.getScore() >= otherTeam.getScore() )
				victim.fEntity.setPlayerStat( statHeader, (short)0 );	
		}
*/
		s = "if " + statHeader + " xv " + (8+xOffset) + " yv 8 pic " + statHeader + " endif " +
			"xv " + (40+xOffset) + " yv 28 string \"" + getScore() + "/" + fCaptures + "\" " +
			"xv " + (98+xOffset) + " yv 12 num 2 " + statCaps + " ";

		// TODO: sort players by score
		Player[] players = getPlayers();
	/*	int begin = 0;
		int i     = begin;
		while ( i < players.length-1 )
		{
			if ( players[i].getScore() < players[i+1].getScore() )
			{
				Player dummy = players[i];
				players[i]   = players[i+1];
				players[i+1] = dummy;
			}
			if ( i == players.length-2 )
				i = ++begin;
		}
*/
		for ( int i=0; i<8 && i<players.length; i++ )
		{
			Player p    = players[i];
			int    ping = Math.min( p.fEntity.getPlayerPing(), 999 );

			s += "ctf " + xOffset + " " + (42+i*8) + " " + p.fEntity.getPlayerNum() + " " +
			     p.getScore() + " " +
				 ping + " ";

			GenericFlag flag = (GenericFlag)p.getInventory( "flag" );

			if ( flag != null )	// flag IS other teams flag...
			{
				s += "xv " + (56+xOffset) + " picn " + flag.getSmallIconName() + " ";
			}
		}

		if ( players.length > 8 )
		{
			s += "xv " + (8+xOffset) + " yv " + (42+8*8) + " string \"...and " + (players.length-8) + " more\" ";
		}

		return s;
		
	}
示例#3
0
/**
 * Clamp the Tuple3f to 1/8 units.  This way positions will
 * be accurate for client side prediction.
 */
public static void clampEight(Tuple3f t) 
	{
	t.x = Math.round(t.x * 8) * 0.125F;
	t.y = Math.round(t.y * 8) * 0.125F;
	t.z = Math.round(t.z * 8) * 0.125F;
	}