示例#1
0
  /**
   * Cleans up the application (possibly asking the user if they want to save their changes) and
   * then exits it.
   */
  public void close() {
    // do some cleaning up.
    System.err.println("cleaning up before closing...");
    editorPanel.clean();

    // terminate.
    System.exit(0);
  }
示例#2
0
  public YarharMain() {
    super("YarHar!");
    int screenX = 1024;
    int screenY = 800;
    this.setSize(screenX, screenY);
    this.setJMenuBar(new YarharMenuBar(this));

    this.addWindowListener(this);
    this.addWindowFocusListener(this);

    this.add(borderPanel);

    toolsPanel = new ToolsPanel(this);
    //    borderPanel.add(toolsPanel, BorderLayout.NORTH);

    spriteLibPanel = new SpriteLibraryPanel(this);
    layersPanel = new LayersPanel(this);
    editorPanel = new EditorPanel(this);
    sidePane = new JSplitPane(JSplitPane.VERTICAL_SPLIT, layersPanel, spriteLibPanel);
    sidePane.setContinuousLayout(true);
    sidePane.setResizeWeight(0.5);

    splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, sidePane, editorPanel);
    splitPane.setContinuousLayout(true);
    splitPane.setResizeWeight(0.0);

    borderPanel.add(splitPane, BorderLayout.CENTER);

    footer = new StatusFooterPanel(this);
    borderPanel.add(footer, BorderLayout.SOUTH);

    // finishing touches on Game window
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.setVisible(true);

    config = YarharConfig.load();

    System.err.println("Game Window successfully created!!!");

    editorPanel.start();

    // Swing can't correctly place divider locations on startup. So we must
    // set their locations later when everything else is initialized.
    javax.swing.SwingUtilities.invokeLater(
        new Runnable() {
          public void run() {
            setDividerLocations();
          }
        });
  }