@Override public boolean isInPlay(RoundState state) { List<Card> cards = state.getCards(); int num = 0; for (Card c : cards) { if (c.getRank() == rank) num++; } if (num >= 3) return true; return false; }
@Override public boolean isInPlay( RoundState state) { // consider not removing cards for isinplay; check for Comodification // TODO Auto-generated method stub List<Card> cards = state.getCards(); int num = 0; for (Card c : cards) { if (c.getSuit() == suit) num++; } if (num >= 5) return true; return false; }