public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) { TailM2.rotateAngleX = MathHelper.cos(f2 * .1F + 1F) * .5F; TailM3.rotateAngleX = -MathHelper.cos(f2 * .1F + 1F) * .25F; TailL.rotateAngleX = MathHelper.cos(f2 * .2F + 1F) * .25F; TailL2.rotateAngleX = -MathHelper.cos(f2 * .1F + 1F) * .5F; TailL3.rotateAngleX = MathHelper.cos(f2 * .1F + 1F) * .75F; TailR.rotateAngleX = -MathHelper.cos(f2 * .2F + 1F) * .25F; TailR2.rotateAngleX = -MathHelper.cos(f2 * .1F + 1F) * .5F; TailR3.rotateAngleX = -MathHelper.cos(f2 * .1F + 1F) * .25F; }
private void setRotation(PixelmonModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }