private void frameFunction() { if (Keyboard.isKeyDown(Keyboard.KEY_F)) { try { physEngine.update(16); } catch (Exception e) { physEngine.stepBack(); } } else if (Keyboard.isKeyDown(Keyboard.KEY_R)) { physEngine.stepBack(); } }
public void update(GameContainer gameContainer, int delta) throws SlickException { buttonCooldown += 16; if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { Display.destroy(); AL.destroy(); System.exit(0); } if (buttonCooldown >= 300) { if (Keyboard.isKeyDown(Keyboard.KEY_M)) { if (MODE == Mode.Normal) { MODE = Mode.Frame; } else if (MODE == Mode.Frame) { MODE = Mode.Normal; } } buttonCooldown = 0; } spawnCooldown += delta; if (Mouse.isButtonDown(0)) { spawn(Mouse.getX(), Mouse.getY(), true); } else if (Mouse.isButtonDown(1)) { spawn(Mouse.getX(), Mouse.getY(), false); } switch (MODE) { case Normal: physEngine.update(delta); break; case Frame: frameFunction(); break; case Step: if (buttonCooldown < 300) break; frameFunction(); buttonCooldown = 0; default: break; } }