private void advancedStrategy( Agent a) { // afstand wordt bevoordeeld tov padlengte omwille van complexiteit if (a.getCarrying() > -1) { a.calcPath( calcXFromCoor(a.getCampLocation()), calcYFromCoor(a.getCampLocation())); // if carrying a Tilia, go to camp } else { // go pick up a tilia closest to position int coin = 0; if (a.isRed()) { if (coins_red.size() >= 1) { coin = coins_red.extractMin().getlocation(); } } else { if (coins_blue.size() >= 1) { coin = coins_blue.extractMin().getlocation(); } } if (coin == 0) { coin = a.getCampLocation(); } a.calcPath(calcXFromCoor(coin), calcYFromCoor(coin)); } }
private void simpleAStarStrategy(final Agent a) { if (a.getCarrying() > -1) { a.calcPath( calcXFromCoor(a.getCampLocation()), calcYFromCoor(a.getCampLocation())); // if carrying a Tilia, go to camp } else { // go pick up a random tilia ArrayList<Integer> coins = new ArrayList<Integer>(coinLocations.keySet()); int coin; if (coins.size() > 1) { coin = coins.get(new Random().nextInt(coinLocations.size() - 1)); } else if (coins.size() == 1) { coin = coins.get(0); } else { coin = a.getCampLocation(); } a.calcPath(calcXFromCoor(coin), calcYFromCoor(coin)); } }
private void hierarchicalStrategy(Agent a) { if (a.getCarrying() > -1) { a.calcPath( calcXFromCoor(a.getCampLocation()), calcYFromCoor(a.getCampLocation())); // if carrying a Tilia, go to camp } else { // go pick up a tilia closest to position int coin = 0; if (a.isRed()) { if (coins_red.size() >= 1) { coin = coins_red.extractMin().getlocation(); } } else { if (coins_blue.size() >= 1) { coin = coins_blue.extractMin().getlocation(); } } if (coin == 0) { coin = a.getCampLocation(); } a.calcPath(calcXFromCoor(coin), calcYFromCoor(coin)); } }
private void simpleRandomStrategy(final Agent a) { a.calcPath(0, 0); }