public static <T> void deserializeBlockPartMap( EnumMap<BlockPart, T> target, JsonObject jsonObj, Class<T> type, JsonDeserializationContext context) { if (jsonObj.has("all")) { T value = context.deserialize(jsonObj.get("all"), type); for (BlockPart part : BlockPart.values()) { target.put(part, value); } } if (jsonObj.has("sides")) { T value = context.deserialize(jsonObj.get("sides"), type); for (Side side : Side.horizontalSides()) { target.put(BlockPart.fromSide(side), value); } } if (jsonObj.has("topBottom")) { T value = context.deserialize(jsonObj.get("topBottom"), type); target.put(BlockPart.TOP, value); target.put(BlockPart.BOTTOM, value); } if (jsonObj.has("top")) { T value = context.deserialize(jsonObj.get("top"), type); target.put(BlockPart.TOP, value); } if (jsonObj.has("bottom")) { T value = context.deserialize(jsonObj.get("bottom"), type); target.put(BlockPart.BOTTOM, value); } if (jsonObj.has("front")) { T value = context.deserialize(jsonObj.get("front"), type); target.put(BlockPart.FRONT, value); } if (jsonObj.has("back")) { T value = context.deserialize(jsonObj.get("back"), type); target.put(BlockPart.BACK, value); } if (jsonObj.has("left")) { T value = context.deserialize(jsonObj.get("left"), type); target.put(BlockPart.LEFT, value); } if (jsonObj.has("right")) { T value = context.deserialize(jsonObj.get("right"), type); target.put(BlockPart.RIGHT, value); } if (jsonObj.has("center")) { T value = context.deserialize(jsonObj.get("center"), type); target.put(BlockPart.CENTER, value); } }
@Override public void generateChunkMesh(ChunkView view, ChunkMesh chunkMesh, int x, int y, int z) { Biome selfBiome = view.getBiome(x, y, z); Block selfBlock = view.getBlock(x, y, z); // TODO: Needs review - too much hardcoded special cases and corner cases resulting from this. ChunkVertexFlag vertexFlag = ChunkVertexFlag.NORMAL; if (selfBlock.isWater()) { if (view.getBlock(x, y + 1, z).isWater()) { vertexFlag = ChunkVertexFlag.WATER; } else { vertexFlag = ChunkVertexFlag.WATER_SURFACE; } } else if (selfBlock.isLava()) { vertexFlag = ChunkVertexFlag.LAVA; } else if (selfBlock.isWaving() && selfBlock.isDoubleSided()) { vertexFlag = ChunkVertexFlag.WAVING; } else if (selfBlock.isWaving()) { vertexFlag = ChunkVertexFlag.WAVING_BLOCK; } // Gather adjacent blocks Map<Side, Block> adjacentBlocks = Maps.newEnumMap(Side.class); for (Side side : Side.values()) { Vector3i offset = side.getVector3i(); Block blockToCheck = view.getBlock(x + offset.x, y + offset.y, z + offset.z); adjacentBlocks.put(side, blockToCheck); } BlockAppearance blockAppearance = selfBlock.getAppearance(adjacentBlocks); /* * Determine the render process. */ ChunkMesh.RenderType renderType = ChunkMesh.RenderType.TRANSLUCENT; if (!selfBlock.isTranslucent()) { renderType = ChunkMesh.RenderType.OPAQUE; } // TODO: Review special case, or alternatively compare uris. if (selfBlock.isWater() || selfBlock.isIce()) { renderType = ChunkMesh.RenderType.WATER_AND_ICE; } if (selfBlock.isDoubleSided()) { renderType = ChunkMesh.RenderType.BILLBOARD; } if (blockAppearance.getPart(BlockPart.CENTER) != null) { Vector4f colorOffset = selfBlock.calcColorOffsetFor(BlockPart.CENTER, selfBiome); blockAppearance .getPart(BlockPart.CENTER) .appendTo(chunkMesh, x, y, z, colorOffset, renderType, vertexFlag); } boolean[] drawDir = new boolean[6]; for (Side side : Side.values()) { drawDir[side.ordinal()] = blockAppearance.getPart(BlockPart.fromSide(side)) != null && isSideVisibleForBlockTypes(adjacentBlocks.get(side), selfBlock, side); } // If the selfBlock is lowered, some more faces may have to be drawn if (selfBlock.isLiquid()) { Block bottomBlock = adjacentBlocks.get(Side.BOTTOM); // Draw horizontal sides if visible from below for (Side side : Side.horizontalSides()) { Vector3i offset = side.getVector3i(); Block adjacentBelow = view.getBlock(x + offset.x, y - 1, z + offset.z); Block adjacent = adjacentBlocks.get(side); boolean visible = (blockAppearance.getPart(BlockPart.fromSide(side)) != null && isSideVisibleForBlockTypes(adjacentBelow, selfBlock, side) && !isSideVisibleForBlockTypes(bottomBlock, adjacent, side.reverse())); drawDir[side.ordinal()] |= visible; } // Draw the top if below a non-lowered selfBlock // TODO: Don't need to render the top if each side and the selfBlock above each side are // either liquid or opaque solids. Block blockToCheck = adjacentBlocks.get(Side.TOP); drawDir[Side.TOP.ordinal()] |= !blockToCheck.isLiquid(); if (bottomBlock.isLiquid() || bottomBlock.isInvisible()) { for (Side dir : Side.values()) { if (drawDir[dir.ordinal()]) { Vector4f colorOffset = selfBlock.calcColorOffsetFor(BlockPart.fromSide(dir), selfBiome); selfBlock .getLoweredLiquidMesh(dir) .appendTo(chunkMesh, x, y, z, colorOffset, renderType, vertexFlag); } } return; } } for (Side dir : Side.values()) { if (drawDir[dir.ordinal()]) { Vector4f colorOffset = selfBlock.calcColorOffsetFor(BlockPart.fromSide(dir), selfBiome); // TODO: Needs review since the new per-vertex flags introduce a lot of special scenarios - // probably a per-side setting? if (selfBlock.isGrass() && dir != Side.TOP && dir != Side.BOTTOM) { blockAppearance .getPart(BlockPart.fromSide(dir)) .appendTo(chunkMesh, x, y, z, colorOffset, renderType, ChunkVertexFlag.COLOR_MASK); } else { // if(dir == Side.TOP) logger.info("Generating: " + (new Vector3i(x, y, z)).toString() + " // " + view.getChunkRegion().toString() + " " + dir.toString()); blockAppearance .getPart(BlockPart.fromSide(dir)) .appendTo(chunkMesh, x, y, z, colorOffset, renderType, vertexFlag); } } } }